. . . Behavior = OverlordContain ModuleTag_OverlordContain Slots = 1 DamagePercentToUnits = 100% AllowInsideKindOf = PORTABLE_STRUCTURE PassengersAllowedToFire = Yes PayloadTemplateName = AmericaTankAvengerLaserTurret ;name of object with new weapons or whatever ExperienceSinkForRider = Yes ; I get the Exp for things my turret friend kills End . . .
As far as I seen, you can add primary, secondary and tertiary weapons to a vehicle. How about if you want to add another one? Can you modify some file somewhere so vehicles can have 4 weapons?
Originally Posted by: pablodalma
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