Weapon RussiaRPG_27Missile
PrimaryDamage = 240.0
PrimaryDamageRadius = 3.0
ScatterRadiusVsInfantry = 20.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 225.0
PreAttackDelay = 900
PreAttackType = PER_SHOT
MinimumAttackRange = 10.0 ; Rockets take some distance to target, and you don't want them to blow up in your face.
DamageType = INFANTRY_MISSILE ;ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 600 ; ignored for projectile weapons
ProjectileObject = RPG29M
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
ScatterRadius = 0 ; This weapon will scatter somewhere within a circle of this radius, instead of hitting someone directly
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 60000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
FireSound = RPG29Fire
FireFX = FX_RPG27MissileIgnition
ProjectileDetonationFX = WeaponFX_LOWATDetonation
AntiAirborneVehicle = No
AntiAirborneInfantry = No
WeaponBonus = PLAYER_UPGRADE RANGE -100%
End