Object CustomProjectile
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = AVSpectreShell1
End
End
; ***DESIGN parameters ***
EditorSorting = SYSTEM
VisionRange = 0.0
ArmorSet
Conditions = None
Armor = ProjectileArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = PROJECTILE
Body = ActiveBody ModuleTag_02
MaxHealth = 100.0
InitialHealth = 100.0
End
Behavior = HeightDieUpdate ModuleTag_04
TargetHeight = 1.0
TargetHeightIncludesStructures = No
OnlyWhenMovingDown = Yes
InitialDelay = 1000
End
; ---- begin Projectile death behaviors
Behavior = InstantDeathBehavior DeathModuleTag_01
DeathTypes = ALL
End
; ---- end Projectile death behaviors
Behavior = PhysicsBehavior ModuleTag_09
Mass = 1
End
;Version 1
; Behavior = MissileAIUpdate ModuleTag_07
; DetonateCallsKill = Yes
; TryToFollowTarget = Yes
; FuelLifetime = 500
; DetonateOnNoFuel = No
; InitialVelocity = 500 ; in dist/sec
; IgnitionDelay = 0
; DistanceToTravelBeforeTurning = 0
; DistanceToTargetForLock = 100
; End
;Version 2
; Behavior = MissileAIUpdate ModuleTag_07
; TryToFollowTarget = Yes
; FuelLifetime = 0
; InitialVelocity = 200 ; in dist/sec
; IgnitionDelay = 0
; DistanceToTravelBeforeTurning = 0
; End
;Version 0
;Behavior = MissileAIUpdate ModuleTag_07
;DetonateCallsKill = Yes
;TryToFollowTarget = Yes
;InitialVelocity = 300 ; in dist/sec
;IgnitionDelay = 0
;DistanceToTargetForLock = 1000
;End
;version 3
; Behavior = DumbProjectileBehavior ModuleTag_04
; DetonateCallsKill = Yes
; FirstHeight = 0 ; Height of Bezier control points above highest intervening terrain
; SecondHeight = 0
; FirstPercentIndent = 0% ; Percentage of shot distance control points are placed
; SecondPercentIndent = 100%
; FlightPathAdjustDistPerSecond = 9999 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
; End
;version 4, disable locomotor
Behavior = DumbProjectileBehavior ModuleTag_07
FlightPathAdjustDistPerSecond = 9999 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
End
;Locomotor = SET_NORMAL CustomProjectileLocomotor
Geometry = Cylinder
GeometryMajorRadius = 0.1
GeometryHeight = 0.1
GeometryIsSmall = Yes
;Geometry = Sphere
;GeometryMajorRadius = 1.0
Scale = 1.0
End