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Weapon AvengerAirLaserOne
PrimaryDamage = 25.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means "hits only intended victim"
AttackRange = 300.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
;WeaponSpeed = 10.0 ; dist/sec (huge value == effectively instant)
LaserName = AvengerLaserBeam
LaserBoneName = TurretFX01
; FireFX = WeaponFX_PaladinPointDefenseLaser
; VeterancyFireFX = HEROIC WeaponFX_PaladinPointDefenseLaser
FireSound = AvengerAirLaserWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = Yes
ProjectileCollidesWith = ENEMIES STRUCTURES WALLS SHRUBBERY
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
End