Hmm alright, I downloaded it and modified the map a bit. One problem I noticed was the AI was attacking the walls around the water, because those assets were part of PlyrCivilian; so I changed it to back to building by building since there weren't many of them.
I also played around changing the AI attack paths and added the missing CombatZone area, to see if that would help or not. Let me know how the AI is working for you. I just tested it all and it works just fine 🙂
Originally Posted by: Zero Hour Mad Map Maker
Whatever you did, it worked. I thought it was just because the CombatZone was missing, but I tried adding one for the whole map on my version and it still didn't work. But your map did. Thank you.
The lower area was actually intentionally left underwater as this was a solo defender variant. I left the starting stuff there because the map got wonky when I deleted it.
I'm going to try rebuilding the base and doing the transfer method in the comment below. It did work perfectly for transferring everything for me, but I still had the AI issue. I'm really not sure what caused it, but I guess I just have to start over at this point, unfortunately.
Originally Posted by: LetsPopSomeTanks
Glad it worked out for you! And I can really understand the whole thing of AI not working for no apparent reason haha; happened countless of times to me in the past. Yeah, the combat zone was pretty tricky for that, because I put it all around inbetween the Outer perimeters haha.
OH sorry about that! I thought it was a mistake because you still had Player 2's spawn position there haha! It was very interesting to see the AI build underwater though lol.
Still disappointing to hear that stuff is still wonky on your end of things.
But, I'm still happy that I (SkyMix too!) could give you guidance! That transfer methods does indeed seem cleaner 😃 but as they say, whatever method works best for you.
Goodluck out there ^^ I hope those nasty AI will behave for you now lol.
Originally Posted by: Zero Hour Mad Map Maker