;------------------------------------ ;Create a new unit using Airborne Ranger ;------------------------------------ ;Object Airf_AmericaInfantryAirborneRanger ; AddModule ModuleTag_XX_Override ; Behavior = GrantUpgradeCreate ModuleTag_XX ; UpgradeToGrant = Upgrade_AmericaBattleDrone ; End ; End ; ; Behavior = ObjectCreationUpgrade ModuleTag_08 ; UpgradeObject = OCL_AmericanTechnicianDrones ; TriggeredBy = Upgrade_AmericaBattleDrone ; End ; ; Behavior = SpawnBehavior ModuleTag_Drones01 ; SpawnNumber = 3 ; SpawnReplaceDelay = 5000 ; SpawnTemplateName = AmericaVehicleBattleDrone ; ExitByBudding = No ; InitialBurst = 1 ; OneShot = No ; AggregateHealth = No ; SlavesHaveFreeWill = No ; SpawnedRequireSpawner = Yes ; End ;End
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are you creating this for a specific map only or a mod ?
Originally Posted by: adrianemapmaker
ObjectCreationList OCL_AmericanBattleDronePlusOP CreateObject Offset = X:0 Y:0 Z:10 ObjectNames = AmericaVehicleBattleDrone IgnorePrimaryObstacle = Yes Disposition = LIKE_EXISTING Count = 3 RequiresLivePlayer = Yes End End ;Make sure it is in this order, OCL then object or it will crash as the game reads the code line by line Object AmericaInfantryRanger AddModule Behavior = ObjectCreationUpgrade ModuleTag_90 UpgradeObject = OCL_AmericanBattleDronePlusOP TriggeredBy = Upgrade_AmericaBattleDrone End End AddModule Behavior = GrantUpgradeCreate ModuleTag_89 UpgradeToGrant = Upgrade_AmericaBattleDrone End End End
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