tanksarevictory
6 years ago
Ok so I've made a boss general for each vanilla faction (in Zero Hour) and was thinking whether to make an AI for them.

I've seen this post (http://www.cnclabs.com/forums/cnc_postst13685_Boss-Mod.aspx) of someone who tried making a working AI for the Boss General but I've noticed he copied all the scripts from the China faction and put them into another faction and called it SkirmishBossGeneral.

I want to know if it is possible to copy all the scripts from one faction and put it in another faction. From there I then want to change the buildings to the correct ones for the faction. Can you also do the same for teams as well?
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AdrianeMapMaker
6 years ago
you can -- click the faction script folder then click export .. and import the script into another faction folder

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tanksarevictory
6 years ago

you can -- click the faction script folder then click export .. and import the script into another faction folder

Originally Posted by: adrianemapmaker 



Thanks so much. Also, in the AIData.ini file I know that you can put in the buildings that the computer will build and the location of them, which are X and Y coordinates. Do I have to change these coordinates myself or can I use WorldBuilder to place the buildings down and will it show me the coordinates that I can put into the ini?
AdrianeMapMaker
6 years ago
no not really - just edit structure names with boss_ ones

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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Zatsupachi
6 years ago
preferably you'd want to have reference using world builder in terms of building placement for AIData.ini

0,0 is at the bottom-left corner of the map.
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