Legionnaire
7 years ago
Watch the map trailer:
https://youtu.be/3g9Yqb-j1pI 

Check out Jundiyy's map review:
https://youtu.be/iZh7M9Y_7mg 

It's recommended to download the map extractor. You can download the map here:
https://bit.ly/LegiMaps 


UserPostedImage

The map was designed with these concepts in mind:
  • 6 Player map
  • Fully balanced
  • Works for 3v3, 2v2v2, 1v1v1v1v1v1 (FFA)
  • High quality and high level of detail
  • A different experience from Defcon 6

Everything in this map has been measured to a very high level of accuracy to ensure a balanced experience. All supply docks are set at $15,000 except for the base supplies, those remain at the standard $30,000. Oil Derricks have been placed competitively around the map.


Two other versions have been added:
  • Revealed - Radar is force-enabled at all times and the entire map is revealed (no fog of war). Stealth units are not revealed.
  • Show Pos - At the start of the game everyone's Command Center will be visible through the fog of war. This means you can see everyone's positions and armies.

These versions are optional. If you don't agree with them then just play the original. I have found that a significant portion of players do like these versions.


Screenshots:
https://i.imgur.com/s3puEPE.png 

https://i.imgur.com/rNRxI84.png 

https://i.imgur.com/RZn3Whx.png 

https://i.imgur.com/MWMyW2T.png 

https://i.imgur.com/eKR45Lb.png 



Happy killing, everyone! 🙂
. . . . . . . . https://youtube.com/c/LegionnaireGenerals  .. for if you're bored..
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  • Captain
7 years ago
Welcome General
Unknown Editor
7 years ago
Such Beautiful map and Balanced just as well as you mentioned .
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
i^love^mixery
7 years ago
Holy *censored*, is that logo actually on the map? How in the world?
SkyMix_RMT
7 years ago

Holy *censored*, is that logo actually on the map? How in the world?

Originally Posted by: i^love^mixery 



"i added 4 separate textures which make up the whole logo
each of the 4 textures then had to be repositioned to work with the worldbuilder
then those were stored in a .big file
that is to be placed in the installation directory of the game
then the map's map.ini file loads the textures
and 'converts' them into usable textures so they can be inserted into the game
if u open the map in worldbuilder it will claim the textures are missing
so through all these little loopholes i managed to get it working xD"

Taken from a conversation between me and him. It's pretty neat, I never thought something like that would be possible.
Check out:
My Music  (Techno/House/Experimental)
My Website  (GeneralsCentral)
My Youtube Channel  (Inactive)
World Builder Community Discord 
i^love^mixery
7 years ago

Holy *censored*, is that logo actually on the map? How in the world?

Originally Posted by: SkyMix_RMT 



"i added 4 separate textures which make up the whole logo
each of the 4 textures then had to be repositioned to work with the worldbuilder
then those were stored in a .big file
that is to be placed in the installation directory of the game
then the map's map.ini file loads the textures
and 'converts' them into usable textures so they can be inserted into the game
if u open the map in worldbuilder it will claim the textures are missing
so through all these little loopholes i managed to get it working xD"

Taken from a conversation between me and him. It's pretty neat, I never thought something like that would be possible.

Originally Posted by: i^love^mixery 



So you need an additional .big file and map.ini file. Too bad :(
You got my hopes all up 😃
Legionnaire
7 years ago

So you need an additional .big file and map.ini file.

Originally Posted by: i^love^mixery 



the .big file doesn't cause any interference though, and the map.ini won't cause mismatches/disruptions/changes if ppl play another map afterwards.

the only downside to this approach is that if u map transfer it wont transfer the texture, but then again, map transfer already doesnt send all files across :/ everything works fine if u download and extract the map. that being said, u could still transfer the map to ppl and u can still play without mismatches
. . . . . . . . https://youtube.com/c/LegionnaireGenerals  .. for if you're bored..
i^love^mixery
7 years ago
Yes, that's decent. The result looks very nice.

It's too bad xezon doesn't care at all about the mapping and modding scene of generals/zh. He could easily fix all the .ini file issues we are having if only he gave a damn.
AdrianeMapMaker
7 years ago
Nice work legionnare .. can we put it on official maps of Contra mod??
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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Legionnaire
7 years ago
ye man go for it 😃 if u run into any issues let me know cuz i added some Anti-Exploit scripts which use CIAOfficers. i can always make a Contra-specific version 🙂
. . . . . . . . https://youtube.com/c/LegionnaireGenerals  .. for if you're bored..
AdrianeMapMaker
7 years ago
what exploit pm me in discord ... i am their map maker eh

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage