Well , If it is for a map.ini file you can not (Not supported by map.ini files) but if it is for a mod , Then I should say :
1. Find the Directory for the missile :
Data\INI\Object\WeaponObjects.ini
2. Find the Weapon Object (Red Missile) , It's called "NeutronMissile" .
3. Look for "ModuleTag_06" which is a "NeutronMissileSlowDeathBehavior" .
4. Edit the Difficult-to-understand numbers and You're done .
- Damage is indicated and confirmed here :
Blast6Enabled = Yes
Blast6Delay = 1180 ;in milliseconds
Blast6ScorchDelay = 500 ;in milliseconds
Blast6InnerRadius = 60.0 ;objects inside this get the full damage
Blast6OuterRadius = 210.0 ;objects inside this get some of the full damage
Blast6MaxDamage = 3500.0 ;damage within inner radius of blast
Blast6MinDamage = 300.0 ;always do at least this much damage to objects
Blast6ToppleSpeed = 0.35 ;higher #'s topple faster
Blast6PushForce = 4.0 ;higher #'s push more
End
You can Change "MaxDamage" for the center of the Hit when missile hits somewhere .
Also use "MinDamage" to confirm how much to Damage at the farthest side ,
or should I call it Corner

Let me see (Circle==>2_Sides=Inside,OutSide) .
So , Use "InnerRadius" to confirm How far from center will "MaxDamage" affect .
then Use "OuterRadius" to confirm How far from center will it Damage and what's the lowest Point to use "MinDamage" .
It really is complicated , At least for me 😕
Good Luck 😉👍
Edited by user
7 years ago |
Reason: TOP SECRET
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%