SkyMix_RMT
7 years ago
I'm very happy to announce that Operation Kihill Beach V2 has been released,
You can download it here  or check bellow.

You can send feedback through email/PM, discord, or in this thread.

Any type of feedback is very much appreciated, wether it's negative or positive, what matters is honesty!

Enjoy!   Operation Kihill Beach - V2.zip (1,652kb) downloaded 31 time(s).
Check out:
My Music  (Techno/House/Experimental)
My Website  (GeneralsCentral)
My Youtube Channel  (Inactive)
World Builder Community Discord 
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AdrianeMapMaker
7 years ago
is there any changelog? 🙂
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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SkyMix_RMT
7 years ago

is there any changelog? :)

Originally Posted by: adrianemapmaker 



Yes it is included in the .zip file but I can paste it here:


V2 Changelog

General:
- Changed .tga files
- Rangers and Laser Rangers now have flashing effects.

Part 1: (Overall the intro scene has been made even more epic, more effects, more bullets, more realism!)
- Infantry in the first outpost are now running all over the place to give the effect of panic in the intro scene.
- Added long range units in the intro scene for more bullets flying around everywhere.
- Fixed american allies running out of power when too many laser crusaders were on the field.
- Tunnel networks will no longer spawn rebels when they are in hole form.
- Replaced garrisoned workers with rebels so they can't repair if you don't kill them.
- Added extra defenses in the top middle area (after the beach) to prevent the player from going where he shouldn't.
- Added the Commanches that Rangers were asking for.

Part 2: (The difficulty gap in the first version was very little, what I mean is, Normal was almost as hard as Brutal, hopefully it's fixed in V2)
- The AI will now only build 1 raptor on Normal, 2 on Hard, and 4 on Brutal.
- The AI will no longer build rocket buggies on Normal difficulty.
- Increased Scud Storm countdown timer on Normal and Hard difficulties.
- Some enemy units' damage has been reduced in Normal mode and slightly reduced in Hard mode.
- Some enemy units have less health in Normal and extra Health in Brutal.
- Some Player units' damage has been increased in Normal mode and slightly increased in Hard mode.
- Some Player units have extra health in Normal.
- Nerfed Crusader health.
- Added some explosive barrels in the road where GLA's AK47 Supply Truck go through, it's up to you what you can do with them 😉

Check out:
My Music  (Techno/House/Experimental)
My Website  (GeneralsCentral)
My Youtube Channel  (Inactive)
World Builder Community Discord 
AdrianeMapMaker
7 years ago
the map is good 10 of 10 😉 ... i played the beach opening (i didnt see any changes as using my noob perspective)

will try the second one later

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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