is there any changelog? :)
Originally Posted by: adrianemapmaker
V2 Changelog General: - Changed .tga files - Rangers and Laser Rangers now have flashing effects. Part 1: (Overall the intro scene has been made even more epic, more effects, more bullets, more realism!) - Infantry in the first outpost are now running all over the place to give the effect of panic in the intro scene. - Added long range units in the intro scene for more bullets flying around everywhere. - Fixed american allies running out of power when too many laser crusaders were on the field. - Tunnel networks will no longer spawn rebels when they are in hole form. - Replaced garrisoned workers with rebels so they can't repair if you don't kill them. - Added extra defenses in the top middle area (after the beach) to prevent the player from going where he shouldn't. - Added the Commanches that Rangers were asking for. Part 2: (The difficulty gap in the first version was very little, what I mean is, Normal was almost as hard as Brutal, hopefully it's fixed in V2) - The AI will now only build 1 raptor on Normal, 2 on Hard, and 4 on Brutal. - The AI will no longer build rocket buggies on Normal difficulty. - Increased Scud Storm countdown timer on Normal and Hard difficulties. - Some enemy units' damage has been reduced in Normal mode and slightly reduced in Hard mode. - Some enemy units have less health in Normal and extra Health in Brutal. - Some Player units' damage has been increased in Normal mode and slightly increased in Hard mode. - Some Player units have extra health in Normal. - Nerfed Crusader health. - Added some explosive barrels in the road where GLA's AK47 Supply Truck go through, it's up to you what you can do with them 😉
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