AdrianeMapMaker
7 years ago
Hi Guys Adriane Map Maker Again ... Sorry for been too long i postponed many projects this year

i belong to contra team eh thats why ...anyways...


I completed the porting proccess of my map Humanity Last Hope to ZH ... but still i need some feedbacks about it ... Specially because zh have good things that you might wanna see in the map.

New Types of Zombies:
-Burning one
-Minlets (small and fast terrorist)

New enemy protecting objectives:
Motorcycles

Code Changes:
-Physics (In Beta)
-Boss Zombies (More Health)
-Spectre Gunship (Long Range,More Time To Stay,Nerfed a little bit,faster reload)
-Generals Power Cursor Seen by Ally Player
-Sentry Drone (anti minlets)
-Zombie had More Health

Map Changes:
-Reduced Map road texture to reduce lag
-Deleted Objects to Reduce Lag
-Artillery Platform Placed
-New Reinforcement Pad Placed
-1 Added building in Objectives to be Destroyed

*****Important*****
Patch Notes:

*****Important*****
Btw This is The Patch Notes that i forgot into your map folder

Patch Notes:Version V7
Units:


New Special Powers Where added for Players
Cursor Guide from players can be seen by other players

Humvee have new voice when attacking
Humvee have turret model when upgraded with gattling
Humvee can Stun enemy units if they where too many
Redguard is effective in long range but i decreased their damage
Ranger can Stun enemy if they where too many
Spectre gunship is too reliable into moving enemy units
Spectre Gunship weapon can release small amount of shock

Enemy Units:
Default Zombies have more health but decreased in their numbers to reduce lag in Mp Games
Default Zombie weapon can release small amount of shock
Motors are New Enemy Units
IF Boss Killed by the player ... the boss will release Shockwave Effect
Boss Can now walk to water and can climb cliffs now
Minlets are New Enemy Units where have great armor and too fast .. can be killed by the sentry drone
Burning one are New Enemy Units

Map Misc:
Barrels weapon can release small amount of shock
Civilian Bunker have More Health
Your Electricity is on your Secret Research Lab So you need to protect it
Gatling Building have More health
Reinforcement pad placed at the map
Artillery Platform placed at the map
New Building where added for 3rd objective


Noticed Bug: will be fixed in beta 8

Money Bug
Physics
Constant Release of Boss

Dont Forget to Read the Read Me File ;)
Heres the Map:   (ZH) HLH The Apocalypse V7.zip (238kb) downloaded 484 time(s).
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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SkyMix_RMT
7 years ago
Can't wait to play this.
Check out:
My Music  (Techno/House/Experimental)
My Website  (GeneralsCentral)
My Youtube Channel  (Inactive)
World Builder Community Discord 
SkyMix_RMT
7 years ago
I don't understand, have you even tried playing your own mission?

I'm very disappointed, will give more constructive feedback later.
Check out:
My Music  (Techno/House/Experimental)
My Website  (GeneralsCentral)
My Youtube Channel  (Inactive)
World Builder Community Discord 
AdrianeMapMaker
7 years ago
Have you seen the beta word... I just porting the mission into Zh.. New zombies
and changes where just bonuses to my porting process ;)

And I also Want feed back in the first place 😉
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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AdrianeMapMaker
7 years ago
I have just test it with Unknown Editor -- For Unknown Editor.. Good Game ..[grin] [+1] man
Btw .. i had to fix the constant rush of boss its reaalllly op ohh man hahaa

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Anyways as we noticed and based on feedback of Unknown:
1.We need to fix the oil bug
2.I need to fix Boss Constant Rush
3.Flying units because of boss (well our colonel burton goes out of bounds XD)
4.Gameplay
5.I need a Larger Base
6.We need more objectives (civilian rescue,capture a tech outside base)

In Game Photos:

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A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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AdrianeMapMaker
7 years ago
*****Important*****
Btw This is The Patch Notes that i forgot into your map folder

Patch Notes:Version V7
Units:


New Special Powers Where added for Players
Cursor Guide from players can be seen by other players

Humvee have new voice when attacking
Humvee have turret model when upgraded with gattling
Humvee can Stun enemy units if they where too many
Redguard is effective in long range but i decreased their damage
Ranger can Stun enemy if they where too many
Spectre gunship is too reliable into moving enemy units

Enemy Units:
Default Zombies have more health but decreased in their numbers to reduce lag in Mp Games
Motors are New Enemy Units
IF Boss Killed by the player ... the boss will release Shockwave Effect
Boss Can now walk to water and can climb cliffs now
Minlets are New Enemy Units where have great armor and too fast .. can be killed by the sentry drone
Burning one are New Enemy Units

Map Misc:
Barrels can release shockwave
Civilian Bunker have More Health
Your Electricity is on your Secret Research Lab So you need to protect it
Gatling Building have More health
Reinforcement pad placed at the map
Artillery Platform placed at the map
New Building where added for 3rd objective


Noticed Bug: will be fixed in beta 8

Money Bug
Physics
Constant Release of Boss

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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AdrianeMapMaker
7 years ago
Wow Download count is uprising quickly

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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SkyMix_RMT
7 years ago
Sorry for the delay.
Here's my feedback, most of what I was going to write you already are planning to fix it so this might seem a little short.

- The map design and details are ugly, specially compared to your generals version, there are areas of the map that have 0 detail, it looks terrible! Road textures and objects don't cause as much lag as you might think, 80% of the time zero hour lags it's because of the AI and Pathfinding, and the generals version had tons of it, that's why it was laggy. The generals version only had 1496 objects and it looked beautiful! Please re-add the objects and road textures.
- The first waves are too hard, the starting defences can't stand on their own the first 20 seconds.
- A single terrorist should not be capable of destroying 10 full humvees.
- In "Noted Changes.txt" you say "RedGuard: More Damage ;15(original) to 17". However, in the map.ini, the weapon used by the redguard only does 7 damage. Which makes the redguard useless, because not only does he take longer to recruit than the ranger, he is also more expensive and does less damage per second.
- I love the ideias for the new zombies, but the minlets are WAY too strong, they need a nerf to their health or armor.

This map has a great potential and it's a lot of fun with friends, so I hope you fix everything quick and good job 😎👍
Check out:
My Music  (Techno/House/Experimental)
My Website  (GeneralsCentral)
My Youtube Channel  (Inactive)
World Builder Community Discord 
AdrianeMapMaker
7 years ago
Beta 8 test will held on weekend with cnchd if he is free...

you skymix free on this weekend?
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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