Jundiyy
  • Jundiyy
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8 years ago
I’m sure this is probably simple but I can’t seem to find it.

When a raptor shoots on the ground, scorched marks appear on the ground.
I want scorched marks to appear after the Aurora Bomber drops it bomb. Is it possible?

And would it be the same line of coding to make the scorched marks appear after a missile defender and scrapped up technical shoots?

Thanks in advance
Jundiyy
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Jundiyy
  • Jundiyy
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8 years ago
Anyone?
I've tried looking at the OCL and also the Weapon INI but no idea what I need to find.
acidbrain
8 years ago
If you take a look at the weapon that is used by the raptor you will find 'RaptorJetMissileWeapon', there is a parameter called 'ProjectileDetonationFX' in that weapon.
If you take a look at 'WeaponFX_JetMissileDetonation' in FXList.ini you will find a parameter called 'TerrainScorch', the full FXList entry looks like this:

FXList WeaponFX_JetMissileDetonation
  ViewShake 
    Type = NORMAL
  End
  ParticleSystem
    Name = BuggyNewAirDeathSubExplosionSmoke
  End
  ParticleSystem
    Name = ArtilleryBarrageShockwave
  End
  TerrainScorch
    Type = RANDOM 
    Radius = 15
  End
  LightPulse 
    Color = R:255 G:128 B:51 
    Radius = 30 
    IncreaseTime = 0 
    DecreaseTime = 2333
  End
  Sound
    Name = ExplosionJetMissile
  End
End

If you add the TerrainScorch part to the FXlist(FX_AuroraBombDetonate) of the aurorabomb detonation it will also generate a scorchmark.
The possibility is there that im full of sjit, didnt test it...

Cheers
Panem et kirkinses
Jundiyy
  • Jundiyy
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8 years ago
Yea you are full of not-sijt :)
It worked, nice one, I'm still a big noob and only mod rarely, so I haven't ever seen the FXList ini before lol.
I only work on about 4-5 ini files at the most.