*** IF *** True. *** THEN *** Make Unit '123' unmanned.
Weapon BattleshipTargetDamagedWeaponDamaged PrimaryDamage = 300.0 PrimaryDamageRadius = 35.0 SecondaryDamage = 50.0 SecondaryDamageRadius = 65.0 AttackRange = 60000.0 DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 500 ; dist/sec WeaponRecoil = 5 ; ProjectileObject = GenericTankhell FireFX = WeaponFX_BattleshipBogusGun FireSound = BattleshipWeapon ; ProjectileDetonationFX = FX_ArtilleryBarrage RadiusDamageAffects = ALLIES ENEMIES NEUTRALS ; ShotsPerBarrel = 1 DelayBetweenShots = 777 ; time between shots, msec ClipSize = 3 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 10000 ; how long to reload a Clip, msec ; ProjectileCollidesWith = STRUCTURES WALLS End Object AmericaVehicleBattleShip WeaponSet Conditions = None Weapon = PRIMARY BattleshipTargetDamagedWeaponDamaged Weapon = SECONDARY BattleshipTargetDamagedWeaponDamaged End End
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