Jundiyy
  • Jundiyy
  • 50.25% (Neutral)
  • Captain Topic Starter
8 years ago
I merged a scorpion and a crusader tank together and also a scorpion and a battlemaster together.

I kept the full body of the crusader and battlemaster tanks
I hid the chassis of the scorpion tank.
I made each unit have its own weapon.
I also deleted the
;WeaponFireFXBone
;WeaponRecoilBone
;WeaponMuzzleFlash
;WeaponLaunchBone
For the crusader and battlemaster tanks.

When they shoot, they shoot one shell from the scorpion turret then one shell from the invisible crusader/battlemaster turret - You can see the turret shooting then you see the front of the tank shooting.

How can I make the tanks only shoot from the turret.
I don't know which line of code I am missing.

Thanks.

Edit pics added. First pic is shot 1, second pic is shot 2.   Scorp right.png (953kb) downloaded 34 time(s).   Scorp wrong.png (938kb) downloaded 29 time(s).
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Zatsupachi
8 years ago
provide visual aid pls, wording unclear
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
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Jundiyy
  • Jundiyy
  • 50.25% (Neutral)
  • Captain Topic Starter
8 years ago
Thanks, added pics to first post.
Zatsupachi
8 years ago
What do you mean by delete? Because it looks to be a misplaced FireFX bone.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
Jundiyy
  • Jundiyy
  • 50.25% (Neutral)
  • Captain Topic Starter
8 years ago
OK so it's a misplaced FireFX bone, how can I fix that? (I haven't changed anything in RenX), I simply merged 2 units together through INI.

This is what I mean by delete (taking out them lines of code from one of the tanks).


Object AmericaTankM22Locust

; *** ART Parameters ***
SelectPortrait = SACLeopard_L
ButtonImage = SACLeopard

UpgradeCameo1 = Upgrade_AmericaBattleDrone
UpgradeCameo2 = Upgrade_AmericaScoutDrone
UpgradeCameo3 = Upgrade_AmericaHellfireDrone
UpgradeCameo4 = Upgrade_AmericaAdvancedTraining
UpgradeCameo5 = Upgrade_AmericaCompositeArmor

Draw = W3DTankDraw ModuleTag_ScorpTurret01

OkToChangeModelColor = Yes
DefaultConditionState
Model = UVLiteTank
HideSubObject = CHASSIS MissleRack01 MissleRack02 Turret01
Turret = TurretUP01
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
ConditionState = REALLYDAMAGED
Model = UVLiteTank_d
HideSubObject = CHASSIS MissleRack01 MissleRack02 Turret01
Turret = TurretUP01
End
ConditionState = RUBBLE
Model = UVLiteTank_d
HideSubObject = CHASSIS MissleRack01 MissleRack02 Turret01
Turret = TurretUP01
End
TrackMarks = EXTnkTrack.tga
End

Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = AVLeopard
HideSubObject = BARREL01 HOUSECOLOR04 TURRETFX01 ;HOUSECOLOR05 HOUSECOLOR03
Turret = Turret
;WeaponFireFXBone = PRIMARY TurretMS
;WeaponRecoilBone = PRIMARY Barrel
;WeaponMuzzleFlash = PRIMARY TurretFX
;WeaponLaunchBone = PRIMARY TurretMS
End
ConditionState = REALLYDAMAGED
HideSubObject = BARREL01 HOUSECOLOR04 TURRETFX01 ;HOUSECOLOR05 HOUSECOLOR03
Model = AVLeopard_D
End
ConditionState = RUBBLE
HideSubObject = BARREL01 HOUSECOLOR04 TURRETFX01 ;HOUSECOLOR05 HOUSECOLOR03
Model = AVLeopard_D
End
End
Zatsupachi
8 years ago
Yeah that will happen because even if a FireFX Bone is hidden it will still consider it has a place to put the flashing effect. You'll have to get rid of it completely from the model.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!