Masashi
  • Masashi
  • 50.25% (Neutral)
  • Private Topic Starter
8 years ago
I want to replace Combat Chinook to Blackhawk from The End Of Days Mod.

Please tell me "where to edit".
I think I can find out "how to edit" on my own.
Sponsor
Zatsupachi
8 years ago
It's a ridiculously long process to import a thing from a mod, especially if it's fully custom and mostly not using any vanilla assets.

You can go here to where these files are usually kept.
http://www.cnclabs.com/modding/generals/file-directory.aspx 
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
Masashi
  • Masashi
  • 50.25% (Neutral)
  • Private Topic Starter
8 years ago
@Zatsupachi

okay.. I will make a try.

BTW, could you tell me what this means ?

Turret = TURRET01
HideSubObject = TURRETEL01
Zatsupachi
8 years ago

Turret = TURRET01

Sub-object on the model to assign for object's turret.


HideSubOject = TURRETEL01

Sub-object to hide(not show in-game.)
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
acidbrain
8 years ago
The turret and turretel can be a pain in the ass if you dont understand the mechanics...
Lets take the gattling tank as an example...
The tank
UserPostedImage

Turret
UserPostedImage

Turretel(Turret elevation)
UserPostedImage

The turret is responsible for the rotation around the Z-Axis, here is a top down view
UserPostedImage

Turretel is the pitch of the barrel(s), rotation around the Y-Axis, here is a side view
UserPostedImage

AI module parameters for turret and turretel

  // TURRET ROTATION(Turret rotation around z-axis, turret left and right, Turret)
  TurretTurnRate = [integer]
  TurretFireAngleSweep = [weaponslot integer]
  RecenterTime = [integer]
  FiresWhileTurning = [Yes/No]
  MinIdleScanAngle = [integer]
  MaxIdleScanAngle = [integer]

  // TURRETEL ROTATION aka PITCH(Barrel rotation around y-axis, up and down, Turretel)
  AllowsPitch = [Yes/No]
  TurretPitchRate = [integer]
  NaturalTurretPitch = [integer]
  FirePitch = [integer]
  MinPhysicalPitch = [integer, default 0 = horizontal]
  GroundUnitPitch = [integer, default 0 = horizontal] 

Cheers
Panem et kirkinses
Masashi
  • Masashi
  • 50.25% (Neutral)
  • Private Topic Starter
8 years ago
Turret thing is too hard for me...
I can’t even understand..

BTW I am now trying to add Blackhawk instead of replacing it.
It is going fine so far but there is one problem.
When I select the unit and tell the unit to move, they do move but they are not facing the destination.

Any idea why ?