Turret = TURRET01
HideSubOject = TURRETEL01
// TURRET ROTATION(Turret rotation around z-axis, turret left and right, Turret) TurretTurnRate = [integer] TurretFireAngleSweep = [weaponslot integer] RecenterTime = [integer] FiresWhileTurning = [Yes/No] MinIdleScanAngle = [integer] MaxIdleScanAngle = [integer] // TURRETEL ROTATION aka PITCH(Barrel rotation around y-axis, up and down, Turretel) AllowsPitch = [Yes/No] TurretPitchRate = [integer] NaturalTurretPitch = [integer] FirePitch = [integer] MinPhysicalPitch = [integer, default 0 = horizontal] GroundUnitPitch = [integer, default 0 = horizontal]
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