;;;Focusing Crystal Upgrade
ConditionState = WEAPONSET_PLAYER_UPGRADE
Model = BtlMaster
Animation = BtlMaster.BtlMaster
AnimationMode = ONCE
Flags = MAINTAIN_FRAME_ACROSS_STATES
Turret = Turret
HideSubObject = LIGHTFX
End
ConditionState = WEAPONSET_PLAYER_UPGRADE USING_WEAPON_A
Model = BtlMaster
Animation = BtlMaster.BtlMaster
AnimationMode = LOOP
Flags = RANDOMSTART
Turret = Turret
ShowSubObject = LIGHTFX
End
ConditionState = WEAPONSET_PLAYER_UPGRADE CONTINUOUS_FIRE_MEAN USING_WEAPON_A
Model = BtlMaster
Animation = BtlMaster.BtlMaster
AnimationMode = LOOP
Flags = MAINTAIN_FRAME_ACROSS_STATES
Turret = Turret
ShowSubObject = LIGHTFX
AnimationSpeedFactorRange = 1.7 1.7
End
AliasConditionState = WEAPONSET_PLAYER_UPGRADE CONTINUOUS_FIRE_SLOW USING_WEAPON_A
ConditionState = WEAPONSET_PLAYER_UPGRADE CONTINUOUS_FIRE_FAST USING_WEAPON_A
Model = BtlMaster
Animation = BtlMaster.BtlMaster
AnimationMode = LOOP
Flags = MAINTAIN_FRAME_ACROSS_STATES
Turret = Turret
ShowSubObject = LIGHTFX
AnimationSpeedFactorRange = 3.0 3.0
End