nymi
  • nymi
  • 50.25% (Neutral)
  • Private Topic Starter
8 years ago
- In skirmish I have no problem playing as the boss general but in challenge I have a real big problem. I destroyed all the buildings of doctor thrax but it still wont let me win. I need to know if im doing something wrong or if there is something that i've missed. Thanks.

Here is my campaign.ini


Campaign CHALLENGE_9
CampaignNameLabel CAMPAIGN:CHALLENGE_9
FirstMission Mission01
IsChallengeCampaign yes
PlayerFaction FactionBossGeneral
Mission Mission01
Map Maps\GC_ChemGeneral\GC_ChemGeneral.map
GeneralName GUI:BioNameEntry_Pos1
IntroMovie GeneralsChallengeBackground
NextMission Mission02
END
Mission Mission02
Map Maps\GC_NukeGeneral\GC_NukeGeneral.map
GeneralName GUI:BioNameEntry_Pos2
IntroMovie GeneralsChallengeBackground
NextMission Mission03
END
Mission Mission03
Map Maps\GC_LaserGeneral\GC_LaserGeneral.map
GeneralName GUI:BioNameEntry_Pos5
IntroMovie GeneralsChallengeBackground
NextMission Mission04
END
Mission Mission04
Map Maps\GC_Stealth\GC_Stealth.map
GeneralName GUI:BioNameEntry_Pos6
IntroMovie GeneralsChallengeBackground
NextMission Mission05
END
Mission Mission05
Map Maps\GC_AirGeneral\GC_AirGeneral.map
GeneralName GUI:BioNameEntry_Pos0
IntroMovie GeneralsChallengeBackground
NextMission Mission06
END
Mission Mission06
Map Maps\GC_TankGeneral\GC_TankGeneral.map
GeneralName GUI:BioNameEntry_Pos4
IntroMovie GeneralsChallengeBackground
NextMission Mission07
END
Mission Mission07
Map Maps\GC_SuperWeaponsGeneral\GC_SuperWeaponsGeneral.map
GeneralName GUI:BioNameEntry_Pos3
IntroMovie GeneralsChallengeBackground
END
END



Here is my challengemode.ini


GeneralPersona9
PlayerTemplate = FactionBossGeneral
StartsEnabled = yes
BioNameString = GUI:BioNameEntry_Pos9
BioDOBString = GUI:BioDOBEntry_Pos9
BioBirthplaceString = GUI:BioBirthplaceEntry_Pos9
BioStrategyString = GUI:BioStrategyEntry_Pos9
BioRankString = GUI:BioRankEntry_Pos9
BioBranchString = GUI:BioBranchEntry_Pos9
BioClassNumberString = GUI:BioClassNumber_Pos9
BioPortraitSmall = PNBossGen_S
BioPortraitLarge = PNBossGen
PortraitMovieLeftName = PortraitBossGenLeft
PortraitMovieRightName = PortraitBossGenRight
DefeatedImage = PNBossGen_L
VictoriousImage = PNBossGen_W
DefeatedString = GUI:BioDefeatedEntry_Pos9
VictoriousString = GUI:BioVictoriousEntry_Pos9
PreviewSound = Taunts_GCAnnouncer11
SelectionSound = none
TauntSound1 =Taunts_ChinaBoss105
TauntSound2 =Taunts_ChinaBoss106
TauntSound3 =Taunts_ChinaBoss107
WinSound =Taunts_ChinaBoss108
LossSound =Taunts_ChinaBoss109
NameSound = Taunts_GCAnnouncer22
Campaign = CHALLENGE_9
END



Here is my playertemplate.ini


PlayerTemplate FactionBossGeneral
Side = Boss
BaseSide = China ;Not sure if this is the best choice....(for academy)
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA SCIENCE_AMERICA SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = Boss_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Boss_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Boss_SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutBoss
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 9
DisplayName = INI:FactionBossGeneral
StartingBuilding = Boss_CommandCenter
StartingUnit0 = Boss_VehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoBOSS
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos9
Features = GUI:BioFeatures_Pos9
End



Any help will be appreciated. Thanks in advance. 😄 👍
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