*** IF ***
Player 'ThePlayer' has Greater Than 0 unit or structure of type 'LongRangeBallistics' in the area 'WestGateReactionZone'
*AND* Team 'AirCounterArtilleryJet' has one or more units.
*** OR ***
Player 'ThePlayer' has Greater Than 0 unit or structure of type 'LongRangeBallistics' in the area 'SouthGateReactionZone'
*AND* Team 'AirCounterArtilleryJet' has one or more units.
*** THEN ***
Team 'AirCounterArtilleryJet' begins hunting.
Enable Script 'CounterArtilleryMiGNewTarget'.