Object MultiplayerBeacon ReplaceModule ModuleTag_02 ClientUpdate = BeaconClientUpdate ModuleTag_02_Replace End EndEnd
Object MultiplayerBeacon ReplaceModule ModuleTag_02 ClientUpdate = BeaconClientUpdate ModuleTag_NoRadarEvent RadarPulseFrequency = 0 RadarPulseDuration = 0 End End End
Object 2FreeCrusadersCrate RemoveModule ModuleTag_02 ReplaceModule ModuleTag_01 Draw = W3DModelDraw ModuleTag_W3D DefaultConditionState Model = SCMBeacon ParticleSysBone = None LandingZoneSmoke ; makes some Purple Particles End End End AddModule Body = InactiveBody ModuleTag_Body End ClientUpdate = BeaconClientUpdate ModuleTag_NoRadarEvent RadarPulseFrequency = 0 RadarPulseDuration = 0 End End KindOf = UNATTACKABLE NO_COLLIDE ALWAYS_VISIBLE ; ALWAYS_SELECTABLE SELECTABLE End
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