Behavior = CashBountyPower ModuleTag_15 SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 5% End Behavior = CashBountyPower ModuleTag_16 SpecialPowerTemplate = SpecialAbilityCashBounty2 Bounty = 10% End Behavior = CashBountyPower ModuleTag_17 SpecialPowerTemplate = SpecialAbilityCashBounty3 Bounty = 20% End
You could drop a moneycrate when a unit is killed, post 64...
Originally Posted by: acidbrain
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