Behavior = WeaponBonusUpgrade ModuleTag_17 ; Not a full weapon set switch, just a number tweak reflected in a weapon. TriggeredBy = Upgrade_GLAAPBullets End UpgradeCameo1 = Upgrade_GLAAPBullets Upgrade Upgrade_GLAAPBullets DisplayName = UPGRADE:APBullets BuildTime = 60.0 BuildCost = 2000 ButtonImage = SSAPShells ResearchSound = RebelVoiceUpgradeAPBullets End
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP weapon upgrade
Behavior = WeaponBonusUpgrade ModuleTag_17 ; Not a full weapon set switch, just a number tweak reflected in a weapon. TriggeredBy = Upgrade_GLAAPBullets End
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