Slow down, son.
Q: How do I add objects in Generals?
A: There's quite a process to it but here's quick run down.
1] Make the object's model.
You can use GMax with the RenX plugin.
Once you've done your model, you can export it as a .W3D file.
2] Make the object's code.
If you're using custom models, then make sure you refer to the model's name in it's art parameters.
3] Once you're set, just insert them into the a .big file. You can name it like "000FirstMod.big" or something. Since Generals reads files in ascii order, this file will be recognized first.
Make sure the files are in the right directory in the .big file.
Your object code should be:
Data\INI\Object\MyObject.ini
Your model should be:
Art\W3D\MyModel.W3D
Your custom texture should be:
Art\Textures\MyTexture.tga
Generals only accepts .tga or .dds
Edited by user
9 years ago |
Reason: Not specified