AdrianeMapMaker
9 years ago
Did you have any Carpet Bomber INI here can you post it here and what script should i do to use this thing?
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Annihilationzh
9 years ago

Did you have any Carpet Bomber INI here can you post it here and what script should i do to use this thing?

Originally Posted by: adrianemapmaker 


I'm guessing you're trying to add the carpet bomber to vanilla generals? This is the map.ini code used in the China mission that provides a carpet bomb:

CommandSet ChinaAirfieldCommandSet
  1 = Command_ConstructChinaJetMIG
  2 = Command_UpgradeChinaAircraftArmor
  9 = Command_CarpetBomb
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

Object ChinaAirfield
 AddModule
  Behavior           = OCLSpecialPower ModuleTag_Override01
    SpecialPowerTemplate = SuperweaponCarpetBomb
    OCL                  = SUPERWEAPON_CarpetBomb
    CreateLocation       = CREATE_AT_EDGE_NEAR_SOURCE
  End 
 End
End

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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AdrianeMapMaker
9 years ago

vanilla generals[/quote]

-what is that?

but first thanks bro, can you change this to an CommandCenter of Usa then also available at Usa airfield? or just on a CommandCenter look like this can do a large mess on my map?

-do we need a script to click this new ability?


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CommieDog
9 years ago

vanilla generals[/quote]

-what is that?

Originally Posted by: adrianemapmaker 


"Vanilla Generals" refers to the game as originally released plus patches, as opposed to Generals with the Zero Hour expansion pack.
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klingondragon
9 years ago
It can also mean zh with no mods. It depends who uses the phrase.
AdrianeMapMaker
9 years ago
thanks all of you guys!! i have now a new Carpet Bomber

but another question can you change it to Usa CommandCenter just like this?

is this correct?
{i dont know the usa commandcenter ini eh😂 }

CommandSet UsaCommandCenterCommandSet
  1 = Command_ConstructUsaVehicleDozer         
  9 = Command_CarpetBomb
 10 = Command_RallyPoint
 12 = Command_Sell
End
 
Object UsaCommandCenter
 AddModule
  Behavior           = OCLSpecialPower ModuleTag_Override01
    SpecialPowerTemplate = SuperweaponCarpetBomb
    OCL                  = SUPERWEAPON_CarpetBomb
    CreateLocation       = CREATE_AT_EDGE_NEAR_SOURCE
  End 
 End
End

this is my first time so dont judge me haha😂
and now im curious about ini's hehe ,look like i wanna go for some more "this game is big a sandbox"

note: i cant use my finalbig program look like its destroyed or something
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Annihilationzh
9 years ago
This should work. I might have missed something though.

CommandSet AmericaCommandCenterCommandSet
  1 = Command_ConstructAmericaDozer         
  9 = Command_CarpetBomb
 10 = Command_RallyPoint
 12 = Command_Sell
End
 
Object AmericaCommandCenter
 AddModule
  Behavior           = OCLSpecialPower ModuleTag_Override01
    SpecialPowerTemplate = SuperweaponCarpetBomb
    OCL                  = SUPERWEAPON_CarpetBomb
    CreateLocation       = CREATE_AT_EDGE_NEAR_SOURCE
  End 
 End
End
FYI, it won't appear as a sidebar shortcut.

this is my first time so dont judge me haha


That was a great first attempt.

and now im curious about ini's hehe ,look like i wanna go for some more "this game is big a sandbox"


Map.ini code is unbelievably glitchy. So modding is much easier to start off with.

note: i cant use my finalbig program look like its destroyed or something


You'll likely have to reinstall it then.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
AdrianeMapMaker
9 years ago


FYI, it won't appear as a sidebar shortcut.

Originally Posted by: Annihilationzh 



what do you mean by that ...

and wait sir..question if we erase kind of command button in ini , it will be also disappear in the game ?
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Annihilationzh
9 years ago

what do you mean by that ...

Originally Posted by: adrianemapmaker 


The buttons on the right of the screen that allow you to launch super powers without clicking on the command center, scud storm, etc

and wait sir..question if we erase kind of command button in ini , it will be also disappear in the game ?

Originally Posted by: adrianemapmaker 


Yes when modding. No with Map.ini.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
AdrianeMapMaker
9 years ago

what do you mean by that ...
The buttons on the right of the screen that allow you to launch super powers without clicking on the command center, scud storm, etc

Originally Posted by: Annihilationzh 



ohh , Yah ive seen that in the new expansion pack


Yes when modding. No with Map.ini.

Originally Posted by: Annihilationzh 



i just noticed ive forgot to put the command_SpySatellite (if its the ini command spelling)

is it ok??
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AdrianeMapMaker
9 years ago
any one ?
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AdrianeMapMaker
9 years ago
SpecialPower SuperweaponCarpetBomb
  Enum                = SPECIAL_CARPET_BOMB
  ReloadTime          = 600000   ; in milliseconds
  RequiredScience     = SCIENCE_CarpetBomb
  PublicTimer         = Yes
  ViewObjectDuration  = 30000
  ViewObjectRange     = 250
  RadiusCursorRadius  = 100
End

Is this all i need in a map for my Ai to fire a Command_Carpet bomb need more code that will help

Need any Help right now
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