I'm not sure this would work, but then again it might. I never had to use tunnelnetworks via, Scripting
Name your TunnelNetwork a name. Also, your scripts might be different depending on your variables. These scripts are NOT perfect and are just meant to give you a guidance.
*** IF ***
True.
*** THEN ***
Team 'RPGs' enters into building named Unit 'Tunnel1'
*** IF ***
Player 'ThePlayer' has units in area 'Tunnel Area'.
*** THEN ***
Team 'RPGs' unload.
Team 'RPGs' exits all buildings.
Team 'RPGs' attack anything in area 'Tunnel Area'
*** IF ***
Team 'RPGs' has one or more units.
*** OR ***
Team 'ThePlayer' is completely outside area 'Tunnel Area' (Surfaces Allowed: Ground or Air).
*** THEN ***
Team 'RPGs' enters into building named Unit 'Tunnel1'
I'm not sure if you'd need the "ENTER INTO BUILDING..." script or this one:
Team '???' attempt to load into Unit '???'
For a mission I use have a team guard from inside tunnel network.
Originally Posted by: klingondragon
That sounds like it could work! I might have to look into that if my scripts are as bad as I think they are haha xD
Edited by user
9 years ago |
Reason: Not specified
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