Behavior = ObjectCreationUpgrade ModuleTag_xx UpgradeObject = America_OCL_FilledHumvee TriggeredBy = Upgrade_AmericaFilledHumvees End
ObjectCreationList America_OCL_FilledHumvee CreateObject ObjectNames = AmericaInfantryRanger Count = 2 ContainInsideSourceObject = Yes End CreateObject ObjectNames = AmericaInfantryMissileDefender Count = 3 ContainInsideSourceObject = Yes End End
is there a way to make this possible: usually Humvee is build empty with 5 slots, after some upgrade done(Humvee should have condition for it) new Humvees are built with say 5 Rangers.
Originally Posted by: rey
What does the tooltip say?
Originally Posted by: Zatsupachi
Generals has a weird 128-upgrade limit though. I think in vanilla has around already 60+ upgrades.
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