Object, its a copy of DaisyCutterGas, instead of HeightDieUpdate, its a LifetimeUpdate
;------------------------------------------------------------------------------
Object Tomahawk_DaisyCutterGas
; *** ART Parameters ***
; Draw = W3DModelDraw
;; ConditionState = NONE
; Model = PMDumpst04
; End
; End
; *** DESIGN Parameters ***
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE
Body = ActiveBody ModuleTag_01
MaxHealth = 1.0
InitialHealth = 1.0
End
Behavior = PhysicsBehavior ModuleTag_02
Mass = 150.0
AerodynamicFriction = 7 ; this is now friction-per-sec
ForwardFriction = 200 ; this is now friction-per-sec
End
Behavior = LifetimeUpdate ModuleTag_03
MinLifetime = 1000
MaxLifetime = 1000
End
Behavior = SlowDeathBehavior ModuleTag_04
DestructionDelay = 1000
DestructionDelayVariance = 100
FX = INITIAL FX_DaisyCutterIgnite
FX = FINAL FX_DaisyCutterFinalExplosion
Weapon = MIDPOINT DaisyCutterFlameWeapon ; Just a spot of flame to light trees on fire
Weapon = FINAL DaisyCutterDetonationWeapon
End
End
OCL to spawn the object
ObjectCreationList OCL_TomahawkDaisyCutterExplode
; This daisy cutter gas is the actual object that does the damage
CreateObject
ObjectNames = Tomahawk_DaisyCutterGas
Disposition = LIKE_EXISTING
End
; Random debris for the bomb shell breaking up
CreateDebris
ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04
Count = 4
Mass = 5.0
Disposition = SEND_IT_FLYING
DispositionIntensity = 1.5
End
End