GreyW00lf
  • GreyW00lf
  • 50.25% (Neutral)
  • Captain Topic Starter
10 years ago
Hello All,

So I have a question about making a the Avenger's Target lazer able to make a Artillery strike happen?
Sponsor
oliver
  • oliver
  • 50.25% (Neutral)
  • Major
10 years ago
Try checking at ROTR Russian hero Boris... Uses his laser to call for an airstrike.. Its same principle
3D/2D Artist
GreyW00lf
  • GreyW00lf
  • 50.25% (Neutral)
  • Captain Topic Starter
10 years ago

Try checking at ROTR Russian hero Boris... Uses his laser to call for an airstrike.. Its same principle

Originally Posted by: oliver 



ROTR?
braxt
  • braxt
  • 50.25% (Neutral)
  • Captain
10 years ago

Try checking at ROTR Russian hero Boris... Uses his laser to call for an airstrike.. Its same principle

Originally Posted by: GreyW00lf 



ROTR?

Originally Posted by: oliver 




Rise of the reds, one of the most popular mods for C&C.

Zatsupachi
10 years ago
You can try making an invisible/really tiny projectile weapon with a ProjetileDetonationOCL. And the laser pointer can be made with using the MissileDefender's laser guided module.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
GreyW00lf
  • GreyW00lf
  • 50.25% (Neutral)
  • Captain Topic Starter
9 years ago
Well I have been trying to figure this out and for the life of me I can not get it to Work
Gameanater
9 years ago
Try this, but be warned it has not been tested.




Weapon AvengerTargetDesignator
  PrimaryDamage       = 200.0       ; How long (msec) we put the status on the target (should equal or exceed DelayBetweenShots)
  PrimaryDamageRadius = 0.0
  AttackRange         = 200.0 
  DamageType          = STATUS      ; We put an Object Status on the target
  DamageStatusType    = FAERIE_FIRE ; And here is what
  WeaponSpeed         = 999999.0     ; dist/sec 
  DelayBetweenShots   = 200         ; time between shots, msec
  ClipSize            = 0            ; how many shots in a Clip (0 == infinite)
  ClipReloadTime      = 0            ; how long to reload a Clip, msec
  LaserName           = AvengerTargetingLaserBeam
  LaserBoneName       = TurretFX03
;------------ New code ----------
;Copied from DragonTankFireWallWeapon
  ProjectileObject            = DragonTankFlameProjectile 
  ;FireFX                      = WeaponFX_DragonTankFlameWeapon
  ProjectileDetonationFX      = WeaponFX_DragonTankMissileDetonation
  ProjectileDetonationOCL     = SUPERWEAPON_A10ThunderboltMissileStrike1 ;OCL_FireWallSegment
;------------ New code ----------
  FireFX              = WeaponFX_AvengerTargetDesignator
  FireSound           = AvengerPaintWeaponLoop
  FireSoundLoopTime = 120                ; loop the firing sound until there's this much delay between shots 
End


Hopefully this can help with getting the basic idea down.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
GreyW00lf
  • GreyW00lf
  • 50.25% (Neutral)
  • Captain Topic Starter
9 years ago
Well i tested it and nothing happens no in coming airstrike
Zatsupachi
9 years ago
The code above doesn't work since a Laser isn't a projectile(Hence the entry being ProjectileDetonationOCL).

You need to make a projectile.
Get copy of the object GenereicTankShell and shrink it(Scale= 0.01) so that its unnoticable.

Then go inspect to Missile Defender's Laser Targetting module. Use that for your laser.

One more thing, make sure the Projectile launches from the correct bone.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
Gameanater
9 years ago
I kind of had a feeling it wouldn't work, oh well. Zat has the right idea though.

You could also give the new object a locomotor with something like 9999999.0 speed so it's basically instant.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.