Weapon SupW_AuroraFuelBombWeapon PrimaryDamage = 400.0 PrimaryDamageRadius = 20.0 AttackRange = 300.0 ; this needs to be pretty high, since the Aurora moves so fast AcceptableAimDelta = 45 ; we don't really need to be aimed directly at the target. DamageType = AURORA_BOMB DeathType = EXPLODED WeaponSpeed = 99999 ProjectileObject = SupW_AuroraFuelAirBomb ; FireFX = FX_AuroraBombLaunch ; ProjectileDetonationFX = FX_AuroraBombDetonate RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR ClipSize = 1 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 5000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon ShowsAmmoPips = Yes ; note, these only apply to units that aren't the explicit target ; (ie, units that just happen to "get in the way"... projectiles ; always collide with the Designated Target, regardless of these flags ProjectileCollidesWith = STRUCTURES End
and how about a way to make USA pilots run to base after landing?
Originally Posted by: rey
Pilots have only AutoFindHealingUpdate and PilotFindVehicleUpdate that are kinda relevant.. besides if AI does that for himself doesn't mean it can be same for player./
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