Gameanater
  • Gameanater
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  • General Topic Starter
10 years ago
Alright then. What I have here is a project that I've worked on off-and-on with my friend UTD^Force for awhile before I eventually tried to put some finishing touches. It's called Battle With the Mob. You control a layer named Paul Wayne who put the head of a mega-gang in prison, but that guy busted out of prison and now has sent his revenge force.
This is part 1 of that story.

Anyway, the map itself is in a working condition, but I would like some testing on it from you guys before I release it proper.

I also need some help to fix a couple problems...

-I can't find my script that reveals the entire map for the player. I no longer WANT the entire map revealed because that will just a show a very ugly-looking behind-the-scenes part for the bottom-left corner of the map.
-The ending is slightly bugged and several camera events will not occur along with a few sounds.

Any help and criticism is welcome. Thanks!   Battle With the Mob beta 1.zip (188kb) downloaded 22 time(s).
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
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slird
  • slird
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  • Major
10 years ago
I found your World Reveal script.
It is in: Neutral/BaseTransferring/OpeningMusic

Will have a look at the gameplay...
Gameanater
  • Gameanater
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  • General Topic Starter
10 years ago

I found your World Reveal script.
It is in: Neutral/BaseTransferring/OpeningMusic

Will have a look at the gameplay...

Originally Posted by: slird 



Thank you so much. 😁
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
slird
  • slird
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  • Major
10 years ago
Welcome.
The game is a bit confusing...but the monster buggy is pretty awesome!
Did notice that the traffic jams up by the phone booth, I dont know if that was the your plan or not but the buggy does a nice job of clearing em out, lol.
If I knew to which camera events you are referring I may be able to help...
Gameanater
  • Gameanater
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10 years ago
Okay sorry it took me so long to get back to this. Give me a bit lol
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
  • Gameanater
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10 years ago
Well the traffic jam wasn't intentional. Any way to fix that?

What did and didn't you like about the gameplay btw? Other than liking the giant Rocket Buggy. XD


Many of the scripts for the ending sequence are not working. It's when Adam Carter's bus comes. If you look in the script folders PlyrCivilian > Escape, you'll see which ones.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
slird
  • slird
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  • Major
10 years ago
I liked the CIA Burton, and his running speed, that was awesome. The plot was good but the "story" felt rushed, would have liked to see a few twists and turns. I liked how the american base took action, but there was no prelude as to why so that was a bit confusing. And the map was a little too "open range" for my taste...I like to see routes and options for choosing a route etc., but thats just me.
It played great, I liked it...was just kinda short.
As for the car jam, I think I see the problem...Youve got two looping waypoint paths spread out on a tiny road making four waypoint paths. Easy to see why they jam up. maybe try just one path, or move one path adjacent to the other on the outside edges of the road so incoming traffic has room to pass.

Just noticed that one of your car path loops isnt connected...that could be why...
Gameanater
  • Gameanater
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  • General Topic Starter
10 years ago

I liked the CIA Burton, and his running speed, that was awesome. The plot was good but the "story" felt rushed, would have liked to see a few twists and turns.

Originally Posted by: slird 


Haha, thanks. I made him use the Humvee's locomotor because I found that since I'm controlling him a lot around a very big map, it took forever to get him from one place to the other. So... I made him an athletic runner. 😃

As for the plot, how do you feel it was rushed? And do you mean you'd like to have seen plot twists and stuff too?
If that's the case, don't worry, you'll love part 2. It will go a bit more in-depth. 😛


I liked how the american base took action, but there was no prelude as to why so that was a bit confusing.


Hmm true. Maybe I'll see about adding something there that might explain why, although they were attacked first so... Idk.


And the map was a little too "open range" for my taste...I like to see routes and options for choosing a route etc., but thats just me.


I see what you mean. Maybe add some mountains and stuff that would divide the open fields into two paths, one of which would have a few Quad Cannons or something else that would tear Paul Wayne apart in seconds and one that just has a few Rebels and RPG Troopers so that you have to go through one path first and then you can clear the other with the US base units. It could also add some interesting choke points for the final mass-assault by the enemy.
Maybe also add a few Demo Traps that you'd have to locate with some Sentry Drones or something, which you could only do after finding the US base.


It played great, I liked it...was just kinda short.


Well then you'll really like part 2. I plan to have it divided into 3 major sections, one with getting into a city, another trying to find a certain person in the city (which is under martial law and has firefights between the gangsters and SWAT all over the place), and the third part is a secret. :3

As for the car jam, I think I see the problem...Youve got two looping waypoint paths spread out on a tiny road making four waypoint paths. Easy to see why they jam up. maybe try just one path, or move one path adjacent to the other on the outside edges of the road so incoming traffic has room to pass.


Dang it, alright then I'll try that.

Just noticed that one of your car path loops isnt connected...that could be why...


Is that for the Adam Carter evac scene or the traffic? There are no looping waypoints for the escaping scene and Adam's bus


Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
slird
  • slird
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  • Major
10 years ago
Theres a part 2? Awesome, cant wait to see it.
Ill have a look at thos scripts that arent working...didnt have time earlier.

The open loop was an oversight, it was just blended with another waypoint path, my mistake.

The rushed plot: one or two more cutscenes during the gameplay would give it a less rushed feel.
And one other thing I forgot to mention, the phone booth was indestructable against the attacking army...dunno if that was supposed to happen...