Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
10 years ago
I'm curious as to how to control the timer on a Super Weapon, be it in map.ini OR scripting. Right now I'm making a test map for my stuff and I would like my SCUD Storm to be ready as soon as the map is loaded, and not have to wait after firing to start firing again.
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acidbrain
10 years ago
You could add this to a map.ini

SpecialPower SuperweaponScudStorm
  Enum                = SPECIAL_SCUD_STORM
  ReloadTime          = 1000  ;1 second
  InitiateSound       = ScudStormInitiated
  PublicTimer         = Yes
  ViewObjectDuration  = 40000
  ViewObjectRange     = 250
  RadiusCursorRadius  = 200
  ShortcutPower       = Yes
  AcademyClassify     = ACT_SUPERPOWER
End

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oliver
  • oliver
  • 50.25% (Neutral)
  • Major
10 years ago
Not really sure, but check the 1st USA mission of Generals, the GLA used the Scud Storm on the town civies, you probably will get what you want.

Or even the generals challenges, laser one, supweapon and nuke, they all use their superweapons at the intro.
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UTD^Force
10 years ago

Not really sure, but check the 1st USA mission of Generals, the GLA used the Scud Storm on the town civies, you probably will get what you want.

Or even the generals challenges, laser one, supweapon and nuke, they all use their superweapons at the intro.

Originally Posted by: Oliver 



This can be done using scripts, and you don't have to change the timers to do this.
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UTD^Force
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