; ***DESIGN parameters *** DisplayName = OBJECT:PhysicsLab Side = AmericaLaserGeneral EditorSorting = STRUCTURE Prerequisites End CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier1 BuildCost = 1 BuildTime = 1 EnergyProduction = 2 VisionRange = 200 ExperienceValue = 100 100 100 100 ShroudClearingRange = 200 ArmorSet Conditions = None Armor = StructureArmor DamageFX = StructureDamageFXNoShake End ; *** AUDIO Parameters *** VoiceSelect = StrategyCenterSelect SoundOnDamaged = BuildingDamagedStateLight SoundOnReallyDamaged = BuildingDestroy UnitSpecificSounds UnderConstruction = UnderConstructionLoop End UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs TurretMoveStart = NoSound TurretMoveLoop = NoSound ;These aren't playing properly, will revisit. (mp) StrategyCenter_TurretMoveLoop End ; *** ENGINEERING Parameters *** RadarPriority = STRUCTURE KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE IMMUNE_TO_CAPTURE MP_COUNT_FOR_VICTORY IMMUNE_TO_CAPTURE Body = StructureBody ModuleTag_10 MaxHealth = 3500.0 InitialHealth = 3500.0 SubdualDamageCap = 5700 SubdualDamageHealRate = 800 SubdualDamageHealAmount = 300 End Behavior = GrantUpgradeCreate ModuleTag_0999 UpgradeToGrant = Upgrade_AmericaAdvancedControlRods ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantScienceUpgrade ModuleTag_Science0111 GrantScience = SCIENCE_Tech1 TriggeredBy = Upgrade_AmericaAdvancedControlRods End Behavior = ProductionUpdate ModuleTag_11 End Behavior = DefaultProductionExitUpdate ModuleTag_exit UnitCreatePoint = X: 0.0 Y: 0.0 Z:0.0 NaturalRallyPoint = X: 0.0 Y: 0.0 Z:0.0;NaturalRallyPointX must always match GeometryMajorRadius! -ML End Behavior = BaseRegenerateUpdate ModuleTag_12 End Behavior = AIUpdateInterface ModuleTag_15 Turret TurretTurnRate = 60 MinIdleScanInterval = 150 ; in milliseconds MaxIdleScanInterval = 550 ; in milliseconds MinIdleScanAngle = 0 ; in degrees off the natural turret angle MaxIdleScanAngle = 360 ; in degrees off the natural turret angle ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY End AltTurret ControlledWeaponSlots = TERTIARY TurretTurnRate = 180 FiresWhileTurning = No MinIdleScanInterval = 0 ; in milliseconds MaxIdleScanInterval = 0 ; in milliseconds RecenterTime = 0 MinIdleScanAngle = 180 ; in degrees off the natural turret angle MaxIdleScanAngle = 180 ; in degrees off the natural turret angle End TurretsLinked = No AutoAcquireEnemiesWhenIdle = Yes End Behavior = StealthUpdate ModuleTag_Stealth StealthDelay = 1500 ; msec StealthForbiddenConditions = NONE FriendlyOpacityMin = 50.0% FriendlyOpacityMax = 100.0% InnateStealth = Yes OrderIdleEnemiesToAttackMeUponReveal = Yes End Behavior = DestroyDie ModuleTag_17 End Behavior = CreateObjectDie ModuleTag_18 CreationList = OCL_ABPowerPlantExplode End Behavior = CreateObjectDie ModuleTag_19 CreationList = Lazr_OCL_AmericanRangerDebris04 ExemptStatus = UNDER_CONSTRUCTION End Behavior = FXListDie ModuleTag_20 DeathFX = FX_StructureMediumDeath End Behavior = FlammableUpdate ModuleTag_22 AflameDuration = 5000 ; If I catch fire, I'll burn for this long... AflameDamageAmount = 5 ; taking this much damage... AflameDamageDelay = 500 ; this often. End Behavior = TransitionDamageFX ModuleTag_23 ;-------------DESIGNED FOR MEDIUM SIZED FACTION BUILDING TRANSITIONS------------------- DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke ;------------------------------------------------------------------------- -------------- ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave End Behavior = GrantScienceUpgrade ModuleTag_Science1 GrantScience = SCIENCE_PlasmaTech TriggeredBy = Upgrade_Nationalism End Behavior = GrantScienceUpgrade ModuleTag_Science2 GrantScience = SCIENCE_ParticleTech TriggeredBy = Upgrade_Fanaticism End Behavior = GrantScienceUpgrade ModuleTag_Science3 GrantScience = SCIENCE_SataliteTech TriggeredBy = Upgrade_ChinaFlameArmor End Behavior = GrantScienceUpgrade ModuleTag_Science3a GrantScience = SCIENCE_SpySattelite TriggeredBy = Upgrade_ChinaFlameArmor End Behavior = GrantScienceUpgrade ModuleTag_Science4 GrantScience = SCIENCE_IonTech TriggeredBy = Upgrade_ChinaRadiationDefense End Behavior = GrantScienceUpgrade ModuleTag_Science5 GrantScience = SCIENCE_GravTech TriggeredBy = Upgrade_EmergencyRepair2 End Behavior = GrantScienceUpgrade ModuleTag_Science6 GrantScience = SCIENCE_PulseLaserTech TriggeredBy = Upgrade_EmergencyRepair3 End Behavior = GrantScienceUpgrade ModuleTag_Science7 GrantScience = SCIENCE_MicrowaveTech TriggeredBy = Tank_Upgrade_ChinaTankAutoLoader End Behavior = ModelConditionUpgrade ModuleTag_TechUp1_Plasma ConditionFlag = RIDER1 TriggeredBy = Upgrade_Nationalism End Behavior = ModelConditionUpgrade ModuleTag_TechUp2_Particle ConditionFlag = RIDER2 TriggeredBy = Upgrade_Fanaticism End Behavior = ModelConditionUpgrade ModuleTag_TechUp3_Satellite ConditionFlag = RIDER3 TriggeredBy = Upgrade_ChinaFlameArmor End Behavior = ModelConditionUpgrade ModuleTag_TechUp4_Ion ConditionFlag = RIDER4 TriggeredBy = Upgrade_ChinaRadiationDefense End Behavior = ModelConditionUpgrade ModuleTag_TechUp5_Grav ConditionFlag = RIDER5 TriggeredBy = Upgrade_EmergencyRepair2 End Behavior = ModelConditionUpgrade ModuleTag_TechUp6_Pulse ConditionFlag = RIDER6 TriggeredBy = Upgrade_EmergencyRepair3 End Behavior = ModelConditionUpgrade ModuleTag_TechUp7_Microwave ConditionFlag = RIDER7 TriggeredBy = Tank_Upgrade_ChinaTankAutoLoader End Behavior = ModelConditionUpgrade ModuleTag_TechUp8_Extended ConditionFlag = RIDER8 TriggeredBy = Upgrade_ChinaArmorJackets End Behavior = ModelConditionUpgrade ModuleTag_TechUp8_Shield ConditionFlag = WEAPONSET_PLAYER_UPGRADE TriggeredBy = Upgrade_ChinaTankHunterPower End Behavior = CommandSetUpgrade ModuleTag_T1.1 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_Nationalism ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.2 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_Fanaticism ConflictsWith = Upgrade_Nationalism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.3 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_ChinaFlameArmor ConflictsWith = Upgrade_Nationalism Upgrade_Fanaticism Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.4 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_ChinaRadiationDefense ConflictsWith = Upgrade_Nationalism Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.5 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_EmergencyRepair2 ConflictsWith = Upgrade_Nationalism Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.6 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_EmergencyRepair3 ConflictsWith = Upgrade_Nationalism Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.7 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Tank_Upgrade_ChinaTankAutoLoader ConflictsWith = Upgrade_Nationalism Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Upgrade_ChinaTankHunterPower ;RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T1.8 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier2 TriggeredBy = Upgrade_ChinaTankHunterPower ConflictsWith = Upgrade_Nationalism Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader ;RequiresAllTriggers = yes End ;************************************************************************* ********************* Behavior = CommandSetUpgrade ModuleTag_T2.1.1 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Upgrade_Fanaticism ConflictsWith = Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.1.2 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Upgrade_ChinaFlameArmor ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.1.3 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Upgrade_ChinaRadiationDefense ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.1.4 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Upgrade_EmergencyRepair2 ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.1.5 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Upgrade_EmergencyRepair3 ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.1.6 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Tank_Upgrade_ChinaTankAutoLoader ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.1.7 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Nationalism Upgrade_ChinaTankHunterPower ConflictsWith = Upgrade_Fanaticism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader RequiresAllTriggers = yes End ;************************************************************************* ********************* Behavior = CommandSetUpgrade ModuleTag_T2.2.1 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Fanaticism Upgrade_ChinaFlameArmor ConflictsWith = Upgrade_Nationalism Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.2.2 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Fanaticism Upgrade_ChinaRadiationDefense ConflictsWith = Upgrade_Nationalism Upgrade_ChinaFlameArmor Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.2.3 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Fanaticism Upgrade_EmergencyRepair2 ConflictsWith = Upgrade_Nationalism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.2.4 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Fanaticism Upgrade_EmergencyRepair3 ConflictsWith = Upgrade_Nationalism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Tank_Upgrade_ChinaTankAutoLoader Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.2.5 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Fanaticism Tank_Upgrade_ChinaTankAutoLoader ConflictsWith = Upgrade_Nationalism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Upgrade_ChinaTankHunterPower RequiresAllTriggers = yes End Behavior = CommandSetUpgrade ModuleTag_T2.2.6 CommandSet = Lazr_AmericaStrategyCenterCommandSet_Tier3 TriggeredBy = Upgrade_Fanaticism Upgrade_ChinaTankHunterPower ConflictsWith = Upgrade_Nationalism Upgrade_ChinaFlameArmor Upgrade_ChinaRadiationDefense Upgrade_EmergencyRepair2 Upgrade_EmergencyRepair3 Tank_Upgrade_ChinaTankAutoLoader RequiresAllTriggers = yes End ;************************************************************************* *********************
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