general_hamed
11 years ago
I modified Nuke general👍 MiG so it has nuke and neutron💀 missile and ability to switch them(like nuke canon).
But little problem exist:
Mig will not return to base after firing one weapon unless I switch to second weapon to fire and empty clip.
😒 is there a way to return this MIG! to base without need to switch and empty other weapon?
I am experienced in 3Ds Max and ready to help.feel free!
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precision_bomber
11 years ago
Ah.... This seems to be similar to my Ligthseeker Space Fighter/Bomber.

Assuming you didn't alter anything drastic to the object besides giving it switching weapons...

And the key line is.


AutoReloadsClip = RETURN_TO_BASE

did you have this for both weapons?

My case might be different since it only launches its bomb in a Comanche Rocket Pods Fashion.
Otherwise, it uses its normal missiles and machinegun.


hmm... I need to think this over.
But, I think the game just persists that all "RETURN_TO_BASE" weapons must be emptied before returning to base...
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
general_hamed
11 years ago
both weapon have.yes i think better is set reload in air .I will try to set neutron missile reload in air and nuke missile Return to base
I am experienced in 3Ds Max and ready to help.feel free!