general_hamed
11 years ago
โ“
hi
I am newbie to modding and hope post my topic in right place.I want to build a new weapon for a new unit
I started to add new MIG to China airfield and it appear in game(successful!)
then copied it's weapon (napalm missile) and tried to change it so it can fire neutron missiles so it can clear building and vehicles like nuke canon neutron shell(unsuccessful!).
first please tell me how i do that
then if possible can some body tell about weapons and parameters that change their specifics?
thanks


I am experienced in 3Ds Max and ready to help.feel free!
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klingondragon
11 years ago
I would copy the existing mig weapons and change the damage type to that of the neutron missile
general_hamed
11 years ago
Thanks DUDE! I will try it Sir!
I am experienced in 3Ds Max and ready to help.feel free!
CommieDog
11 years ago
I don't have the code to look at, but I think the neutron behavior is controlled by the projectile and not the weapon itself. Try looking at the Nuke Cannon's projectile if you get stuck.
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CommieDog: Because someone has to do your dirty work for you
Gameanater
11 years ago
Can you post your code here so I can see?

Type ["code=plain"] and ["/code"] before and after your code if you do. (Without the " )
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
precision_bomber
11 years ago
or....
You can use the Bunker Buster weapon.
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Each faction can choose a(or all of them) tech-tree via General's Powers.
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general_hamed
11 years ago
๐Ÿ˜ thanks you all
That is annoying problem coz I do not know weapon logic .
First I tried to use neutron missile weapon and then tried this code
Sorry for my bad English coz I live in a Gla country๐Ÿ˜ž


Weapon Nuke_nmm
PrimaryDamage = 0
  PrimaryDamageRadius = 10
  DamageType = RADIATION     ; since creates FireField to do the flame damage
  DeathType = NORMAL
  AttackRange = 320.0
  MinimumAttackRange = 80.0     ; used to be 100.0, but that was too large for mig/missile speed
  ProjectileObject = NapalmMissile
  ProjectileExhaust = MissileExhaust
  VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
  FireFX = WeaponFX_NapalmMissile
  FireSound = MigJetNapalmWeapon
  RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
  AcceptableAimDelta = 30
  DelayBetweenShots = 300     ; time between shots, msec
  ClipSize = 1     ; how many shots in a Clip (0 == infinite)
  ClipReloadTime = 8000     ; how long to reload a Clip, msec
  AutoReloadsClip = RETURN_TO_BASE     ; must return to base to reload this weapon
  AntiGround = Yes
  ProjectileDetonationFX = Neutron_WeaponFX_NukeCannon
  DamageDealtAtSelfPosition = Yes
  ProjectileCollidesWith = STRUCTURES
  AntiAirborneVehicle = Yes
  AntiAirborneInfantry = No
  ShowsAmmoPips = Yes
End  


I am experienced in 3Ds Max and ready to help.feel free!
CommieDog
11 years ago
Changing ProjectileDetonationFX isn't going to change the weapon's behavior. If anything, you need to change ProjectileObject.
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CommieDog: Because someone has to do your dirty work for you
general_hamed
11 years ago
ok i find my answer myself
first I created new weapon object(NeutronJetMissile) by copying it from RaptorJetMissile
then deleted its upgrade named lassermisslie
and then added Neutronblastobject behavior from NeutronCannonshell to it
also added yes for callkill(or somethingelse!)
thank you all๐Ÿ‘
the most important things are behaviors as they called!๐Ÿ˜‰
I am experienced in 3Ds Max and ready to help.feel free!
qqqqqqqqqp
11 years ago
I'm glad this was solved
NEXT!! XD
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