brncao
  • brncao
  • 71% (Friendly)
  • Captain Topic Starter
11 years ago
I'm having a difficult time understanding how SoundEffects.ini (I'll say SFX for short) works.

In the weapon.ini, you have FireSound = [an audio event from SFX.ini] so I get that, but you also have FireSoundLoopTime. There are some weapons that have this "FireSoundLoopTime" and some don't. What does it do? What do I set it as?

In SFX.ini you have several options for "Control." They are: loop all random interrupt. What do they all do? I probably know a few of them, but I want to double-check to be sure.

What does "Limit" and "Delay" do? I think I know what it does but I'll ask just to be sure I understand it.

The problem I'm having is that sometimes when the loop is suppose to stop (after firing has stopped), it keeps playing the sound in a loop. It did it a few times.
Sponsor