Db.
  • Db.
  • 50.25% (Neutral)
  • Private Topic Starter
11 years ago
Hi if anyone can hel me i have the following problem:

I've been making Command and conquer 3 single player custom maps for quite some time and only recently learned how to compile maps. So i compiled one of my maps to put in objectives and it worked perfectly. Map plays through custom maps menu in-game, no problem encountered during compilations (aside from a large amount of textures which I had to reduce).

So i decide to compile a second map. After some fixing (changing some script and waypoint names), I open the BuildMap.bat and the compilation is completed (map succesfully compiled!)
However, when I return in-game and go to the custom maps menu to play the map, when i attempt to load it, the game crashes and i get this Game Crash message:

The game has encountered a serious internal error and will now quit:
9 addresses:
(unknown)(0): cnc3game.dat+36323 Debug::PreStaticInit+2306
(unknown)(0): cnc3game.dat+4285907 Debug::PostStaticInit+4247061
(unknown)(0): cnc3game.dat+4287668 Debug::PostStaticInit+4248822
(unknown)(0): cnc3game.dat+4288459 Debug::PostStaticInit+4249613
(unknown)(0): cnc3game.dat+4288739 Debug::PostStaticInit+4249893
(unknown)(0): cnc3game.dat+915287 Debug::PostStaticInit+876441
(unknown)(0): cnc3game.dat+940961 Debug::PostStaticInit+902115
(unknown)(0): cnc3game.dat+951241 Debug::PostStaticInit+912395
(0): (unknown mod) (unknown)

Because of the severity of this error the game will now exit.

I have Mod SDK v 5.0 as well as Bibber's extra files and the other files required. I've tried saving the map under a different name copying files like the preview (art.tga), the overrides (necessary for the objectives), map.str and renaming them to match the map, then compiling the map. Nothing
Then i tried altering the overrides.xml of the new map so it wouldn't contain anything and compiling the map afterwards nothing again.

As such, i am thinking this might be a worldbuilder problem. Any idea how to find it?

Thanks
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