Will I have to make a seprate scruipt for each individual unit, or can I have one script for each player that gives them thier units all at once and trasphers thier units to player1 (player0) if there is no player for that slot?
Originally Posted by: I^Love^Mixery
make one script per player. each of those can contain as many unit transfers as needed for that player.
also you will notice that you can not transfer buildings like that because the **** computer players will sell those automtically.
instead you will have to place a waypoint beneath all the comp buildings in the worldbuilder, give the waypoints a proper name, remove the buildings and then use this script to spawn the buildings instead:
Unit -> Spawn -> Spawn named unit at waypoint.
Yes.. the developers of the Worldbuilder did a **** job.
Originally Posted by: Gameanater