ObjectCreationList SUPERWEAPON_Cannon ;looks like <i><b>*censored*</b></i>. but works. DeliverPayload Transport = Transport FormationSize = 4 FormationSpacing = 25.0 StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 1 ;max attempts DeliveryDistance = 200 WeaponErrorRadius = 500 ; how bad the artillerist is DelayDeliveryMax = 1100 ; his delayed reaction to "Fire!" VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time VisibleDropBoneBaseName = RootTransform VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. VisibleNumBones = 1 ;Number of bones. VisiblePayloadTemplateName = BlaBlaBlaBlaBlaBlaBla ;Created when payload is dropped. VisiblePayloadWeaponTemplate = FallDamage InheritTransportVelocity = Yes ;The bombs will start at transport velocity. ExitPitchRate = 90 ;The bomb will pitch down. SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' DeliveryDecalRadius = 125 DeliveryDecal Texture = SCCArtilleryBarrage_China Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End End End
Locomotor transportlocomotor Surfaces = AIR Speed = 150; ; in dist/sec SpeedDamaged = 150 ; in dist/sec MinSpeed = 145 ; in dist/sec TurnRate = 144 ; in degrees/sec TurnRateDamaged = 90 ; in degrees/sec MaxThrustAngle = 90 ; in degrees (NOT degrees/sec) Acceleration = 80 ; in dist/(sec^2) AccelerationDamaged = 50 ; in dist/(sec^2) Lift = 120 ; in dist/(sec^2) LiftDamaged = 80 ; in dist/(sec^2) Braking = 10 ; in dist/(sec^2) MinTurnSpeed = 70 ; in dist/sec PreferredHeight = 300 AllowAirborneMotiveForce = Yes ZAxisBehavior = SURFACE_RELATIVE_HEIGHT CirclingRadius = 100 Appearance = WINGS PitchInDirectionOfZVelFactor = 1.0 PitchStiffness = 0.5 RollStiffness = 0.4 PitchDamping = 0.9 RollDamping = 0.8 ForwardVelocityPitchFactor = 0 LateralVelocityRollFactor = 0.2 Apply2DFrictionWhenAirborne = Yes AirborneTargetingHeight = 30 LocomotorWorksWhenDead = Yes End
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