As far as I know, the damage-types are hardcoded into the game.
So... You can't really make new ones unless you do some assembly programming.
I haven't gotten to this part of programming yet.
This is a list of the damage types...
'PARTICLE_BEAM'(which is not here) is for the particle cannon's laser.
; "EXPLOSION",
; "CRUSH",
; "ARMOR_PIERCING",
; "SMALL_ARMS",
; "GATTLING",
; "RADIATION",
; "FLAME",
; "LASER",
; "SNIPER",
; "POISON",
; "HEALING",
; "UNRESISTABLE",
; "WATER",
; "DEPLOY",
; "SURRENDER",
; "HACK",
; "KILL_PILOT",
; "PENALTY",
; "FALLING",
; "MELEE",
; "DISARM",
; "HAZARD_CLEANUP",
; "INFANTRY_MISSILE", ;Used by Rocket troopers.
; "AURORA_BOMB", ;Used by the Aurora
; "LAND_MINE", ;used by land mines
; "JET_MISSILES", ;used by jets
; "STEALTHJET_MISSILES", ;used by the StealthJet
; "MOLOTOV_COCKTAIL", ;used by angry mob molotov cocktails
; "COMANCHE_VULCAN", ;used by Comanche 20mm
; "SUBDUAL_MISSILE",
; "SUBDUAL_VEHICLE",
; "SUBDUAL_BUILDING",
; "SUBDUAL_UNRESISTABLE",
; "MICROWAVE",
; "KILL_GARRISONED",
; "STATUS",
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth