Like seriously?
But if you're willing to... Then here goes.
The SCUD Strom is easily done.
Just Add 'CAN_ATTACK' on the KindOf Tag.
And then...
Behavior = AIUpdateInterface ModuleTag_xx
AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
MoodAttackCheckRate = 250
End
For Particle Cannon its hard.
It requires a whole different mess of codes.
The Particle Cannon doesn't have a Weapon Data.
The ParticleCannonUpdate Module of the Particle Cannon does the damage.
The Fire it leaves has a Weapon Data, but its just the fire when the laser hits the ground.
Edited by user
13 years ago |
Reason: Not specified
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth