joewijoyo
  • joewijoyo
  • 79.25% (Friendly)
  • Captain Topic Starter
13 years ago
Hey guys, I was just wondering, since the scudstorm and particle cannon basically has weapon data, can i make them into a base defense (like patriot missile) where i can just click on which enemy to fire upon instead of it acting like a superweapon?
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precision_bomber
13 years ago
Like seriously?

But if you're willing to... Then here goes.

The SCUD Strom is easily done.

Just Add 'CAN_ATTACK' on the KindOf Tag.

And then...

  Behavior = AIUpdateInterface ModuleTag_xx
    AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
    MoodAttackCheckRate        = 250
  End

For Particle Cannon its hard.
It requires a whole different mess of codes.

The Particle Cannon doesn't have a Weapon Data.

The ParticleCannonUpdate Module of the Particle Cannon does the damage.
The Fire it leaves has a Weapon Data, but its just the fire when the laser hits the ground.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
joewijoyo
  • joewijoyo
  • 79.25% (Friendly)
  • Captain Topic Starter
13 years ago
hahaha i loved your first line xD.
yeah i want to make the US overpowered but with more expensive units because it's depiction is so dumb in this game.
thanks alot! the scud storm should be sufficient lol