The TempBuildingSize is equivalent to a paint brush that is 100. Just lay down a temporary color so that you can draw your inner perimeter, then later fill that color with the basic color of the landscape.
If your base is not 100x100, you're map won't play well. It might play, but not at optimum efficiency.
The AI will NOT benefit from a larger base, say 100x120. It will use only 100x100.
Each WorldBuilder brush measurement is in WorldBuilder units. 1 WB unit = 10 feet. You can verify this with the ruler tool.
Sorry, but you're stuck with square bases for the Skirmish players. If you make your base too narrow in either dimension, or try to make a triangular or irregular shaped base, the AI might do as you describe: Do nothing!
Along with having the correct base size for all skirmish players, you also must be sure to name the waypoint paths that lead into the base correctly. The names are:
centerX - where X is the base number
backdoorX
flankX
The human player's base must also have an inner perimeter, outer perimeter, and all three waypoint paths leading into his base. If none exist, the AI will make up his own path, and only one path -- the path that is shortest to your base. If the ai cannot decide which is shortest, it might not play at all. More important, though, is that all inner and outer perimeters are defined.
An area named combatzone is NOT NECESSARY. Put in this are if there is something to fight over. Otherwise, the enemy might meet you in the middle when he should stay home in his base for better defense. Put your combatzone around clusters of oilderricks, oil refineries, turrets, and other goodies. NOTE: You can only have ONE combatzone, so place the combatzone so that it surrounds all clusters. Or leave the combatzone out entirely to make the game play slightly less tough.
One last thing. If you want the ai to find the goodies quickly, place them near waypoint paths. The ai gets to them much more quickly than if you place them far from waypoint paths. So, naturally, put them close to a path if you want the ai to capture and use them ASAP. Unfortunately, the AI does not capture goodies unless it's told to play in Hard difficulty except for moderate ChinaTank General (tanks are expensive).
Edited by user
12 years ago |
Reason: spellink errurs