youngmoneyarmy
13 years ago
So i made my own map, designed the layout all that as normal. Put player 1 and player 2 positions, made the inner and outer perimeters, the skirmish area, the combat zone and the 3 attack waypoints for each base and added all skirmish players. But when i get into game all that happens is the AI sells their command center, builds a power source and barracks then creates about 3 soldiers then thats it. nothing else. Am i doing something wrong or do i need to do some script editing?
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SUPER-G
13 years ago
How big is the building area you gave them?
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Rrtaya_tsamsiyu
13 years ago
building on what super-g is asking, there's a civilian object to help make sure the build area is the correct size.

in civilian buildings section is TempBuildingSize. your building area or inner perimeter should be about the same size as this object if i remember correctly.
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youngmoneyarmy
13 years ago
its a fairly large map the base area must be at least 500X x 100Y
Drummin
13 years ago
Are they finding the supply docks? That is what holds up production. Try adding another or moving what you've got closer or further from command center.
SUPER-G
13 years ago

its a fairly large map the base area must be at least 500X x 100Y

Originally Posted by: youngmoneyarmy 



That is enough building room for Ai, must be what drummin suggested.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
if you cant fix it by yourself then upload the map 😉
Lengo
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12 years ago
The TempBuildingSize is equivalent to a paint brush that is 100. Just lay down a temporary color so that you can draw your inner perimeter, then later fill that color with the basic color of the landscape.

If your base is not 100x100, you're map won't play well. It might play, but not at optimum efficiency.

The AI will NOT benefit from a larger base, say 100x120. It will use only 100x100.

Each WorldBuilder brush measurement is in WorldBuilder units. 1 WB unit = 10 feet. You can verify this with the ruler tool.

Sorry, but you're stuck with square bases for the Skirmish players. If you make your base too narrow in either dimension, or try to make a triangular or irregular shaped base, the AI might do as you describe: Do nothing!

Along with having the correct base size for all skirmish players, you also must be sure to name the waypoint paths that lead into the base correctly. The names are:

centerX - where X is the base number
backdoorX
flankX

The human player's base must also have an inner perimeter, outer perimeter, and all three waypoint paths leading into his base. If none exist, the AI will make up his own path, and only one path -- the path that is shortest to your base. If the ai cannot decide which is shortest, it might not play at all. More important, though, is that all inner and outer perimeters are defined.

An area named combatzone is NOT NECESSARY. Put in this are if there is something to fight over. Otherwise, the enemy might meet you in the middle when he should stay home in his base for better defense. Put your combatzone around clusters of oilderricks, oil refineries, turrets, and other goodies. NOTE: You can only have ONE combatzone, so place the combatzone so that it surrounds all clusters. Or leave the combatzone out entirely to make the game play slightly less tough.

One last thing. If you want the ai to find the goodies quickly, place them near waypoint paths. The ai gets to them much more quickly than if you place them far from waypoint paths. So, naturally, put them close to a path if you want the ai to capture and use them ASAP. Unfortunately, the AI does not capture goodies unless it's told to play in Hard difficulty except for moderate ChinaTank General (tanks are expensive).
i^love^mixery
12 years ago
This is 7 months old...
Lengo
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12 years ago
How old are you?

This game is still selling. People are still making maps and still downloading maps. Just because it's old doesn't mean it's worthless.

There are twelve different generals in this game. This allows 61 ways to play one on one and this does not count the difficulty setting, nor does it count what is found on the many different maps and how many things are found on the map and where they are placed. It doesn't count the number of starting positions on a map, how many players will play, and if they'll play as teams or as free-for-all.

Some people have made mods for Generals/Zero Hour. The above rules still apply when making a map.

People will ask this question again. A thorough explanation is warranted. Just because a game is old doesn't mean it's worn out and tired.

Nothing kills people's enthusiasm (especially youth's) than saying "it's old" and a site's support staff losing interest in it and not maintaining their site. This is what's old! This attitude is what kills a game. A game doesn't have to be the latest and greatest or the current best seller. Soon, the current best seller will get old too. There's piles of 'old' games!

Generals:Zero Hour is a fine game and difficult to master. And there's lots to master besides just play. A real master knows how to script, knows how to map look realistic and pretty, and knows how to make a map that plays with maximum efficiency for the AI and plays fast and furious. Most people move on to another game because they don't want to work at their present one.

This question will probably be asked again. The question has been answered thoroughly now.

p.s.

its a fairly large map the base area must be at least 500X x 100Y



This is wrong. The base must be 100x100 WB units, or 1000x1000 ft, which is roughly the same size (actually a little larger than the Civilian/Structures/TempBuildingSize object. This size holds true for any size map. A base larger than this is wasted playing space.
i^love^mixery
12 years ago
Dude simply what is wrong with you?

When saying "This is 7 months old..." I wasn't talking about the game, i was talking about this very one forum thread. All the talk about how great this game still is, is absolutely trivial and totally out of place. Do you think I would still be around if i didn't think the same way about zero hour itself?

I was simply trying to tell you one of the very super basics about the internet:
You do NOT answer old questions, just because somebody with the same tiny problem might occasionally find this thread (which is super-unlikely).

There are already countless of guides of how to make AI players work with your map. Writing and posting this tutorial beneath a 7 months old thread who NOBODY on this planet is still interested in is just a waste of time. Or do you see me or any other forum user posting on years old threads just because a question might not be answered thoroughly yet?

You seem to be a nice guy and I personally feel the need to help you out simply because we share this game as a hobby but no matter how you turn it: You do not understand how forums work and you fail even worse than me (and that REALLY means something) in telling, what other people are trying to say to you.

Again: It is a very basic forum guideline, not to awaken dead forum threads. In 99% of all cases it is 100% wasted effort to write such a detailed assay. Also in argueing with me over something that obvious and trivial, you are not only wasting your time, but mine too. I highly welcome you to help me out to ask and answer fresh questions in this forum section.

Stop being mad at me just because i couldn't answer your very badly formulated question right away which you have posted 1 year ago. You insulted me from the very beginning instead of providing further information. It was and it is your fault for being mad at me. Before asking me how old I am, learn how the internet and how forums work. But to calm you down, be sure that I am most likely several years older than you. I started working with the worldbuilder and zero hour few weeks after the game was released.
Lengo
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12 years ago
I started this game ten years ago too. And I found this thread and nobody answered it thoroughly.

I don't know what the 'badly formulated question' that I asked that you refer to. But just because a thread is old, doesn't mean the answer can't be given. There are options to display posts, and the default one is 'six months ago'.

And lets clarify things: I'm not mad at you, but I'm mad when someone say 'this question is 7 months old'. So what! It will probably be asked again. You say that answering it a waste of time and resources. I disagree. Other sites have said "this question has already been answered. Go find the answer'. That's rude, and truly a waste of time for the user looking for his answer.

There's plenty of material here if you take the time to study it, but lots of people don't have the time. They has a sense of urgency. So answering thoroughly once will not make it unnecessary to answer it again. However, if you have seen this answer, you can send the user to this thread if you see the same question.

There's nothing wrong with answering a question thoroughly, no matter how old it is. What good does it do to say "this question is 7 months old"?
i^love^mixery
12 years ago
If you want to help so much then write a tutorial and post it in the according forum section.

The questions and answers section is not made for long-time answers, as all the threads are deleted after 1 year. It is made to answer NEW questions in a short amout of time. It is NOT supposed to be a resource database for worldbuilder relevent questions.

Also this thread will be on page 2 in less than 1 month. How high is the chance that somebody with the same problem finds this thread by then?

Btw, this was your question I was talking about:
http://www.cnclabs.com/forums/cnc_postst11015_How-do-I-spawn-or-create-a-team.aspx 

And now please stop bothering me. It appears to a waste time to explain anything to you.