Okay, due to some computer problems which seem to have been fixed I'm going to restart my ZH mod. Wouldn't be surprised if somehow last .ini faction I was working on using GLA as base got glitched/corrupted.
these INIs
seem messy. Since last was GLA-based that gave me trouble, I think I'll start with it to get them factions outta the way. I'd like to replace/make Commander Center to use USA Dozers and Supply Center to use China Supply Trucks.
So, new faction should require power, I'm thinking like China's powerplant but with America's powerplant upgrade instead, maybe just somewhat weaker? meaning power output (both the 'plant itself and upgrade) 😄
I'll see about working on some INIs later... still WIP [Work In Progress] everything.💀
course, general powers like MOAB and such need to be switched to one that fits faction better. Eventually will get actual edits.
Show Spoiler
May Be Changed, depending...
Base+Factions: (in no particular order)
GDI = America
Steel Talons = America/China
ZOCOM = China/GLA
NOD = China
Black Hand = China
MoK = GLA
Mutants = GLA
JDA = America
Sprawlers = Boss
Allied = America
Soviets = mix GLA/China
UEF = America
Cybrans = GLA/China
Aeon = America/GLA
Terrans = America/China
Zerg = GLA
Scrin = GLA/Boss
CABAL = China/Boss with some extras
ARM = America
CORE = China
Seraphim = GLA
Hierarchy = China/Boss
Masari = GLA/America
Novus = America
RisingSun/Japan = America/Boss with China tanks included
Empire = America
Exodus = China
Harkback = GLA
LF = GLA/America
SR = China/Boss with America tanks included (+ vehicles)
Protoss = China/America
If looked at spoiler, yes I love RTS games and wish to bring in those factions to ZH for fun plus they are actually needed for my mod's story... 😄
I have full C&C series, Supreme Commanders, StarCraft's (aside from their newest 'hearts of the swarm'), and Dark Reign 2.