Spaceboy
  • Spaceboy
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13 years ago
Hello everyone! :)

I have some problems by modding and i don't know how to get this done
any idea is welcome :)

1)I created new units(copied xmls and renamed, everything working fine) But these Units reveal the compled map only Engineer Tanya Natasha and Yuriko don't reveal the map. How i can fix it.

2)This infantry units should be able to use the IFV & Multi-gun defence.



AlliedAntiVehicleInfantry
Javelin

Uprade_IFV_MissleTrooper



I did it always like this, because it is the same like EA did it by the Engineers.
But i the BuildModStudio tells me "The uri:ea.com:eala:asset:SubObjectListener-Element ins´t declared. This also happens if i use the original XML. I need help to understand and fix this error.

3) New Factions MCV cant be unpacked without loosing the game, what i have to do to fix it?.

4) Tesla and Spectral Towers: The can be supported by teslatrooper and stingray, but not my new one even my new Spectraltowers doesn't support each other, how i can fix it?
btw: is the TeslaTank also able to support TeslaTowers?

5) If a building gets destroyed, i get some infantry, for example Pecekeeper for an AliiedAirfield. How i can Change this units?

6) How i can get 12 Production Places like uprising?

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ZeroMD
13 years ago

Hello everyone! :)

I have some problems by modding and i don't know how to get this done
any idea is welcome :)

1)I created new units(copied xmls and renamed, everything working fine) But these Units reveal the compled map only Engineer Tanya Natasha and Yuriko don't reveal the map. How i can fix it.

2)This infantry units should be able to use the IFV & Multi-gun defence.



AlliedAntiVehicleInfantry
Javelin

Uprade_IFV_MissleTrooper



I did it always like this, because it is the same like EA did it by the Engineers.
But i the BuildModStudio tells me "The uri:ea.com:eala:asset:SubObjectListener-Element ins´t declared. This also happens if i use the original XML. I need help to understand and fix this error.

3) New Factions MCV cant be unpacked without loosing the game, what i have to do to fix it?.

4) Tesla and Spectral Towers: The can be supported by teslatrooper and stingray, but not my new one even my new Spectraltowers doesn't support each other, how i can fix it?
btw: is the TeslaTank also able to support TeslaTowers?

5) If a building gets destroyed, i get some infantry, for example Pecekeeper for an AliiedAirfield. How i can Change this units?

6) How i can get 12 Production Places like uprising?

Originally Posted by: Spaceboy 



1: Set the vision and schroudclearging range to a real value instead of a global var
2: Dunno
3: Add the MCV to the VictoryConditionUnitObjectFilter in the UnitAISettings
4: Dunno
5: Change the ObjectCreationList for the destructions
http://www.cncmods.net/forums/index.php?t=msg&th=170&start=0&S=8dcdef0b1fe902d00baef2a37343c638 
TRA AI developer / hacker, TRA developer, TRA Music hacker, RA3 Trancending  Mod creator
Spaceboy
  • Spaceboy
  • 50.25% (Neutral)
  • Captain Topic Starter
13 years ago
fist of all thanks for your help

1) working fine, ea used some variants, do you know were i can find the original ShroudClearingRange?

3)it doens´t work 😞 even cut soviet mcv out doesnt make soviets loose after unpacking.

5)what you mean exactly i tried comment out

id="ModuleTag_CreateObjectDie"
CreationList="ABBarracks_Die_OCL">
DeathTypes="ALL"
DeathTypesForbidden="SUICIDED" />

in the buildings.xml this was the barracks but i got the peacekeeper
6) looks nice thx i will try it later
ZeroMD
13 years ago

fist of all thanks for your help

1) working fine, ea used some variants, do you know were i can find the original ShroudClearingRange?

3)it doens´t work 😞 even cut soviet mcv out doesnt make soviets loose after unpacking.

5)what you mean exactly i tried comment out

id="ModuleTag_CreateObjectDie"
CreationList="ABBarracks_Die_OCL">
DeathTypes="ALL"
DeathTypesForbidden="SUICIDED" />

in the buildings.xml this was the barracks but i got the peacekeeper
6) looks nice thx i will try it later

Originally Posted by: Spaceboy 



1: The original values can be found in GlobalDefines.xml
3: You could add MCV in the KindOf section but I'm not sure if that helps
5: I think you should look in one of the included files

href="DATA:Includes/GenericAlliedBuildingDestruction.xml" />
href="DATA:Includes/GenericAlliedBuildingSuicide.xml" />

TRA AI developer / hacker, TRA developer, TRA Music hacker, RA3 Trancending  Mod creator
Spaceboy
  • Spaceboy
  • 50.25% (Neutral)
  • Captain Topic Starter
13 years ago
1) thanks its working
3) was already in the Kind Of section
5) After making new BuildingDestruction/Surcide xmls got the same error like point 2
Spaceboy
  • Spaceboy
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  • Captain Topic Starter
13 years ago
evrything is working only 4 & 6 is missing but i need my new productionline to get the rest working too.

I´ve read the tutorial but i dont know what i have to do first, and i allso dont know where the downloadlink is.

Do i have to edit alywas the UI? Whats about the uprising UI can i use it?