I know I've had this topic before...
But it's a recurring issue lately for me.
I've got unit with 4 Turrets.
Two of the Turrets are On the Model of the unit...
The Other Two are an attachment, like of the Avengers'...
The Two On-model Turrets Work good.
The Other Two attachment turrets work, but they don't rotate...
The Two Attachment Turrets is one object data.
With a 'Turret' and an 'AltTurret'
Made it exactly like the avenger turret, only with two turrets.
QUESTIONS:
-DO I NEED TO STATE EVERY BONE OF THE ATTACHMENT TURRET ON THE MAIN OBJECT WITH EXTRAPUBLICBONE?
-DOES THE ATTACHMENT TURRETS HAVE TO HAVE A DIFFERENT BONE NAME FROM THE MAIN OBJECT'S TURRETS?
...to take things to extreme, if this problem maybe resolved, I'll go for 6 or more turrets.
Edited by user
13 years ago |
Reason: Not specified
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth