SUPER-G
  • SUPER-G
  • 59.75% (Neutral)
  • Colonel Topic Starter
13 years ago
hello world,

i have played Aod maps and buggy survival. i like them so i wanted to do something similar.

its going good but there is one thing i have NO idea how to work is spawning enemy waves.

when i looked at the buggy survival map in WB i have noticed spawn points around the map. i have also found scripts that go like this:

*** IF ***
Timer 'Wave 1' has expired.
*** THEN ***
Show military briefing String: 'Wave_1' for 6000 milliseconds.
Enable Script 'lose_message'.
Enable Script 'auroras_hard_count'.
Spawn an instance of Team 'wave 1' at Waypoint 'Waypoint 3'.

i can understand that, but i cannot find a script listing the units that belong to "Wave_1".
there are also no units outside the map paremeter. i have also looked in the .str and .ini files.

bottum line: how can i spawn enemy waves *without* placing them on the outer paremeter map.

thanks in advance, SUPER-G
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

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Drummin
13 years ago
You just need to go to the edit team section and create the team. See if this post helps.
http://www.cnclabs.com/forums/cnc_postst8866_Basic-Mission-team-production.aspx 
SUPER-G
  • SUPER-G
  • 59.75% (Neutral)
  • Colonel Topic Starter
13 years ago
thats awesome, thanks!

but there are some things i forgot to mention.

its kindof like an Aod but there are 4 spawn points and instead of the units (in the game they are zombies, only scuicide bombers) following a path i need them to attack the player right off the bat.

the only problems i have is that when they spawn, they spawn in a strait line that goes off the map, can i fix this?
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Drummin
13 years ago
You'll need to break them into smaller teams. Just spawn more often if you need more.
I would suggest setting up a counter rather than setting a timer for each team so you could say when counter is equal to 10 spawn team, when counter is equal to 11 spawn team etc. You'll see I mention it in this post.
http://www.cnclabs.com/forums/cnc_postsm123435_Is-it-possible-to-make-a-co-op-mission.aspx#post123435 
SUPER-G
  • SUPER-G
  • 59.75% (Neutral)
  • Colonel Topic Starter
13 years ago
thank you very much Drummin!
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey