precision_bomber
13 years ago
What makes Software Overheat?
There is no error in code.

Why does half of the games I play crash randomly?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
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13 years ago
The default error message in the game is hardly accurate at all. Assuming you are running a mod (since you are working on one), some of the coding may have been faulty. Usually the releasecrashinfo text file should tell you what line is causing the error. If it doesn't, try to see if you can spot a pattern when the error actually occurs, such as if the error occurs when someone is trying to build a unit etc. Once you spot the pattern, it shouldn't be too hard to narrow down where the fault is.
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NewNightmare
13 years ago
Since you're adding new generals, and its in the middle of a game, 'randomly'. I guess the error can be in the AI code of the new general. My suggestion is to take all your new generals to a single game ( if more than 1), a) check the timing, does it systematically happens on xx:xx:xx? within a small tolerance ofc., and start eliminating them 1 by 1.
b) check the code of AI, or the units they can build. A known error to me is: a game crashes when a unit is meant to spawn (I.E roll out of a factory), which is caused by a typo inside the unit code e.g. name of the upgrade for weaponset upgrade.
precision_bomber
13 years ago
The Game'S Error Log doesn't tell me anything...

But it does happen when I play on a night map as Laser General.
There was a unit there where I HideSubObject'd the Headlights of certain unit.
Oh well... I guess the game doesn't like Hiding Headlights.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
NewNightmare
13 years ago
    DefaultConditionState
      Model = UVRadarVan
      Animation = UVRadarVan.UVRadarVan
      AnimationMode = LOOP
    End
    
    ConditionState = REALLYDAMAGED
      Model = UVRadarVan_D
      Animation = UVRadarVan_D.UVRadarVan_D
      AnimationMode = LOOP
    End
    
    ConditionState = RUBBLE
      Model = UVRadarVan_D
      Animation = UVRadarVan_D.UVRadarVan_D
      AnimationMode = LOOP
    End
Here's GLA's Radar van code. No hide/show for night condition, I guess you just made a double hide/show order (maybe game triggers lights by itself based on sub-object names?) and thats what caused the error
precision_bomber
13 years ago
I think the game engine just doesn't agree of what was done.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
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