NewNightmare
13 years ago
Hi.
I have a unit, which changes to structure upon upgrade (via replace), and that structure has a 10-second animation, during which it SHOULDNT be able to fire as it deploys. Is there any way to make a spawned structure to have an empty clip? i.e not preloaded? removing preload from kindofs doesn't work. and placing a PER_CLIP preattacktype with 999999999 sized clip creates an artificial break before the 1st attack.
Basically, I need it to be weaponless during the 1st 10 seconds of its existance.

EDIT:

Is delayedUpgrade not working in ZH?
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NewNightmare
13 years ago
K whatever,
Used a LifeTimeUpdate and CreateObjectDie combo, like its used with SneakAttack. there's the side effect of a 'hit' fx when lifetime expires, but unless you know a better way, it will have to be enough.