I'm working Custom Campaign Maps for my mod, so far I'm doing well.
I can't wait till I replace the original campaign missions...
There a couple of things I need to ask though.
For UN Campaign Mission 1...
The Second Objective is to Defend the Point for 20 minutes.
The Mission is Completed after 20 minutes has past.
I wanted to have the enemies spawn in waves.
Do I have to have separate timers for each wave to come? Or I can use the timer itself(like say, When the timer is at 14:00 another wave comes in...)?Also, the challenge here is that you have no air support, no super units, Burton being not trainable from Barracks after dying(since I removed his button), as well as, no Superweapons.
So I need to remove Some Special Powers, namely; the A10 Strike, Spectre Gunship and the Fuel Air Bomb.
I am able to make the sciences unavailable, but I don't like still seeing the buttons on the Purchase Science Command Set.You are not allowed to build Airfields.
The Second Question is:
How can I remove the buttons from the Purchase Science Command Set?I only found the Remove Buttons for Object Types.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth