I'm trying to add a new unit by duplicating the Ranger. I have done this all successfully and it can be created at the barracks with its own command button and everything and works great. 🙂 What I would like to do now is change the texture for the new unit ( Elite ). So I would like there two be two rangers essentially. One the normal Ranger, the other the Elite. For the Elite I want a different texture. I have looked and it
appears to me that the
AIRNGR_SKN.W3D is the file that defines what texture it is looking for. I have already opened it up and changed the material inside RenX, but I have no change in the skin of the Elite.
How would I go about changing the Elite to have it's own texture? The unit is defined in every other way. I even changed the model to use in the AmericaInfantry.ini ( I believe is the name) , to the model that has the Elites material/texture. It cant be that difficult, as people make new units all the time. But I'm a beginner and any of the tutorials only seem to cover overwriting the originals.
My assumption is that its within the W3D files, but that would seem that I would have to duplicate every one for the ranger, and alter the material in them all, but I thought those were just animation files, so it didn't make a hundred percent sense.
Please let me know, any incite is well appreciated. Thanks.
Edited by user
13 years ago |
Reason: Not specified