precision_bomber
13 years ago
Here's the idea:
>The 'Breach' Special General Power gives the Stealth General an ability to continuously ambush the enemy at various random locations around the field of effect.

The Design:
>Make an Artillery Barrage Type Skill, that has multiple DeliverPayload tags on its OCL. The Multiple DeliverPayload has an attribute that delays the Delivery of Payload, I can manipulate that to make continuous barrages, just like what I did with Shock 'n Awe for the Airforce General but with an Artillery Barrage type attribute.

>The Transport the Artillery Barrage uses is the 'ChinaArtilleryBarrage(?)' object, I will make a similar object to that, but not make it appear on radar as anything.

>The Shell is going to be invisible.

>As the Shell detonates, it will have a weapon but with Zero Damage, instead when the shell detonates, it will link to another OCL that creates the Ambush units. I will have the OCL at the Weapon DATA too for precautions.

SO. HERE'S MY QUESTION:
Is there a problem with this idea?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Sponsor
NewNightmare
13 years ago
And how would u deliver the payload?
Idea is fun, never seen sucha RPG-style ability in generals, but:
IMO, You could make a special power that spawn a nano-size object for a milisecond on target (ambush-like), which has Death OCL that spawns e.g. 20 objects of the same type at different x,y,z (With high change in Z for each). Each being an object which dies 1 height above the ground, and has a death ocl of X infantry (again, using nano-size objects with low mass)
This could be kept up for infinity time by making the last death object being the nano-size trigger you have used at the start, with the highest height (so it 'detonates' last, resetting the whole sequence)
That's just pure theory from the top of my head though, which should work :)

You could also make it more random by making 5-10 separate objects, and giving them TumbleRandomly feature, making each breach unique, but thats quite a bit more coding.