Here's the idea:
>The 'Breach' Special General Power gives the Stealth General an ability to continuously ambush the enemy at various random locations around the field of effect.
The Design:
>Make an Artillery Barrage Type Skill, that has multiple DeliverPayload tags on its OCL. The Multiple DeliverPayload has an attribute that delays the Delivery of Payload, I can manipulate that to make continuous barrages, just like what I did with Shock 'n Awe for the Airforce General but with an Artillery Barrage type attribute.
>The Transport the Artillery Barrage uses is the 'ChinaArtilleryBarrage(?)' object, I will make a similar object to that, but not make it appear on radar as anything.
>The Shell is going to be invisible.
>As the Shell detonates, it will have a weapon but with Zero Damage, instead when the shell detonates, it will link to another OCL that creates the Ambush units. I will have the OCL at the Weapon DATA too for precautions.
SO. HERE'S MY QUESTION:
Is there a problem with this idea?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth