Weapon MigCarpetBombWeapon PrimaryDamage = 0.1 PrimaryDamageRadius = 50.0 AttackRange = 400.0 AcceptableAimDelta = 180 DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 99999 ProjectileObject = CarpetBombProjectile FireFX = FX_AuroraBombLaunch RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR ClipSize = 24 ClipReloadTime = 20000 DelayBetweenShots = 120 AutoReloadsClip = RETURN_TO_BASE ShowsAmmoPips = Yes ;ProjectileCollidesWith = STRUCTURES End
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